chaotic-whispering-fields-lakj/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Strange Attractor</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: rgba(255, 255, 255, 0.5);
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
const params = {
motion: 0.472,
density: 0.502,
complexity: 0.481,
connectedness: 0.541,
lifespan: 0.495,
pulse: { avg: 0.63, min: 0.30, max: 1.65 }
};
const colors = {
background: '#0a0a0a',
base: '#5a6f7a',
highlight: '#a8c3d8',
accent: '#4a8a9a'
};
// Strange attractor parameters (Lorenz-like system with noise)
const attractor = {
a: 10 * params.motion + 5,
b: 28 * (1 - params.connectedness),
c: 8.0 / 3.0,
scale: 5 * (1 + params.density),
offsetX: canvas.width / 2,
offsetY: canvas.height / 2,
rotation: 0,
noiseScale: params.complexity * 0.3,
timeStep: 0.01 * (0.5 + params.motion)
};
let points = [];
const pointCount = 5000 * params.density;
let trails = [];
// Initialize points in a small cluster
for (let i = 0; i < pointCount; i++) {
trails.push({
history: [],
maxLength: 50 + Math.floor(params.lifespan * 100),
energy: params.pulse.avg,
hue: 180 + (Math.random() * 60),
saturation: 50 + Math.random() * 50,
lightness: 40 + Math.random() * 20
});
}
function updateAttractor() {
attractor.rotation += params.motion * 0.002;
attractor.offsetX = canvas.width / 2 + Math.sin(Date.now() * 0.0005) * 100;
attractor.offsetY = canvas.height / 2 + Math.cos(Date.now() * 0.0003) * 50;
}
function attractorStep(x, y, z) {
const dt = attractor.timeStep;
const a = attractor.a;
const b = attractor.b;
const c = attractor.c;
const dx = a * (y - x) * dt;
const dy = (x * (b - z) - y) * dt;
const dz = (x * y - c * z) * dt;
const noiseX = (Math.random() - 0.5) * attractor.noiseScale;
const noiseY = (Math.random() - 0.5) * attractor.noiseScale;
const noiseZ = (Math.random() - 0.5) * attractor.noiseScale;
return {
x: x + dx + noiseX,
y: y + dy + noiseY,
z: z + dz + noiseZ
};
}
function draw() {
ctx.fillStyle = colors.background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
updateAttractor();
trails.forEach((trail, i) => {
const x0 = canvas.width * 0.3 + Math.sin(i * 0.1) * canvas.width * 0.7;
const y0 = canvas.height * 0.3 + Math.cos(i * 0.13) * canvas.height * 0.7;
const z0 = Date.now() * 0.001 + i * 0.1;
const newPoint = attractorStep(x0, y0, z0);
trail.history.push({ x: newPoint.x, y: newPoint.y });
if (trail.history.length > trail.maxLength) {
trail.history.shift();
}
// Draw trail with decreasing opacity
const opacity = 1 - trail.history.length / trail.maxLength;
ctx.strokeStyle = `hsla(${trail.hue}, ${trail.saturation}%, ${trail.lightness}%, ${opacity * 0.8})`;
ctx.lineWidth = 1 + trail.energy * 0.5;
ctx.beginPath();
trail.history.forEach((point, j) => {
const px = attractor.offsetX + point.x * attractor.scale;
const py = attractor.offsetY + point.y * attractor.scale;
if (j === 0) {
ctx.moveTo(px, py);
} else {
ctx.lineTo(px, py);
}
});
ctx.stroke();
});
requestAnimationFrame(draw);
}
draw();
</script>
</body>
</html>