chemical-fragments-bloom-3bsy/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Chemical Bloom</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: monospace;
color: #555;
}
#canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
color: #333;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Simulation parameters
const params = {
feed: 0.055,
kill: 0.062,
diffA: 1,
diffB: 0.5,
width: Math.floor(canvas.width / 4),
height: Math.floor(canvas.height / 4),
scale: 4
};
// Create grid
const grid = Array(params.height).fill().map(() =>
Array(params.width).fill().map(() => ({
a: 1,
b: 0
}))
);
// Add initial noise
for (let y = 0; y < params.height; y++) {
for (let x = 0; x < params.width; x++) {
grid[y][x].a = 0.5 + Math.random() * 0.5;
grid[y][x].b = 0.25 + Math.random() * 0.25;
}
}
// Simulation function
function update() {
const newGrid = grid.map(row => [...row]);
for (let y = 1; y < params.height - 1; y++) {
for (let x = 1; x < params.width - 1; x++) {
const a = grid[y][x].a;
const b = grid[y][x].b;
const aNeighbors = (
grid[y][x-1].a + grid[y][x+1].a +
grid[y-1][x].a + grid[y+1][x].a +
grid[y-1][x-1].a * 0.5 + grid[y-1][x+1].a * 0.5 +
grid[y+1][x-1].a * 0.5 + grid[y+1][x+1].a * 0.5
) / 6;
const bNeighbors = (
grid[y][x-1].b + grid[y][x+1].b +
grid[y-1][x].b + grid[y+1][x].b +
grid[y-1][x-1].b * 0.5 + grid[y-1][x+1].b * 0.5 +
grid[y+1][x-1].b * 0.5 + grid[y+1][x+1].b * 0.5
) / 6;
newGrid[y][x].a = a + (
params.diffA * aNeighbors -
a * b * b +
params.feed * (1 - a)
);
newGrid[y][x].b = b + (
params.diffB * bNeighbors +
a * b * b -
(params.kill + params.feed) * b
);
// Clamp values
newGrid[y][x].a = Math.max(0, Math.min(1, newGrid[y][x].a));
newGrid[y][x].b = Math.max(0, Math.min(1, newGrid[y][x].b));
}
}
// Update grid
grid.length = 0;
grid.push(...newGrid);
// Draw
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < params.height; y++) {
for (let x = 0; x < params.width; x++) {
const val = grid[y][x].b;
if (val > 0.1) {
const intensity = Math.min(1, val * 3);
ctx.fillStyle = `rgba(255, 255, 255, ${intensity * 0.8})`;
ctx.fillRect(x * params.scale, y * params.scale, params.scale, params.scale);
}
}
}
}
// Animation loop
function animate() {
requestAnimationFrame(animate);
update();
}
animate();
</script>
</body>
</html>