circuit-breath-of-static-r90i/index.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · motd.social</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #555;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters from prompt
const motion = 0.5;
const density = 0.5;
const complexity = 0.5;
const connectedness = 0.5;
const lifespan = 0.5;
const pulseAvg = 1.1;
const dryness = 0.8;
const playfulness = 0.1;
// Derived values
const cols = Math.floor(10 + density * 30);
const rows = Math.floor(10 + density * 30);
const cellSize = Math.min(canvas.width / cols, canvas.height / rows);
const grid = Array(rows).fill().map(() => Array(cols).fill(0));
const nextGrid = Array(rows).fill().map(() => Array(cols).fill(0));
// Colors based on parameters
const bgColor = '#0a0a0a';
const cellColors = dryness > 0.5
? ['#333', '#555', '#777']
: ['#f0f0f0', '#d0d0d0', '#a0a0a0'];
function initGrid() {
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
grid[y][x] = Math.random() < 0.1 ? 1 : 0;
}
}
}
function updateGrid() {
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
const neighbors = countNeighbors(x, y);
const current = grid[y][x];
// Cellular automata rules
if (current === 1) {
nextGrid[y][x] = neighbors >= 2 && neighbors <= 3 ? 1 : 0;
} else {
nextGrid[y][x] = neighbors === 3 ? 1 : 0;
}
}
}
// Swap grids
[grid, nextGrid] = [nextGrid, grid];
}
function countNeighbors(x, y) {
let count = 0;
for (let dy = -1; dy <= 1; dy++) {
for (let dx = -1; dx <= 1; dx++) {
if (dx === 0 && dy === 0) continue;
const nx = (x + dx + cols) % cols;
const ny = (y + dy + rows) % rows;
count += grid[ny][nx];
}
}
return count;
}
function drawGrid() {
ctx.fillStyle = bgColor;
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
if (grid[y][x] === 1) {
const color = cellColors[Math.floor(Math.random() * cellColors.length)];
ctx.fillStyle = color;
const px = x * cellSize;
const py = y * cellSize;
const size = cellSize * 0.8;
// Add variation based on complexity
const variation = complexity * 0.5 + 0.5;
ctx.fillRect(px + cellSize * (0.1 * Math.random() * variation),
py + cellSize * (0.1 * Math.random() * variation),
size * variation,
size * variation);
}
}
}
}
function animate() {
// Add pulse variation
const pulse = pulseAvg * (0.9 + 0.2 * Math.random());
const updateInterval = Math.max(10, 100 / (motion * 4 + 1));
if (Math.random() < 0.02 * pulse) {
initGrid();
}
drawGrid();
updateGrid();
requestAnimationFrame(animate);
}
initGrid();
animate();
</script>
</body>
</html>