diffused-currents-stir-jyhl/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Diffused Currents</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a1a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#footer {
position: fixed;
bottom: 10px;
right: 10px;
color: #555;
font-size: 10px;
text-shadow: 0 0 5px rgba(0,0,0,0.5);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="footer">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from the abstract specs
const params = {
motion: 0.532,
density: 0.553,
complexity: 0.560,
connectedness: 0.481,
lifespan: 0.499,
pulseAvg: 0.49,
pulseMin: 0.30,
pulseMax: 1.85,
tone: {
curiosity: 0.70,
dryness: 0.90,
playfulness: 0.10
}
};
// Reaction-diffusion simulation
const size = 60;
const cols = Math.floor(canvas.width / size);
const rows = Math.floor(canvas.height / size);
let grid = [];
let nextGrid = [];
// Adjust simulation parameters based on abstract inputs
const feed = 0.05 + (params.complexity * 0.02);
const kill = 0.06 + (params.connectedness * 0.03);
const diffusionA = 0.8 + (params.motion * 0.5);
const diffusionB = 0.4 + (params.density * 0.3);
const diffuseRate = 0.1 + (params.pulseAvg * 0.4);
const brightness = params.tone.dryness * 0.9;
// Initialize grids
for (let i = 0; i < cols; i++) {
grid[i] = [];
nextGrid[i] = [];
for (let j = 0; j < rows; j++) {
const val = Math.random() * 0.1;
grid[i][j] = { a: val, b: val };
nextGrid[i][j] = { a: val, b: val };
}
}
// Add central concentration
const centerX = Math.floor(cols / 2);
const centerY = Math.floor(rows / 2);
for (let i = -5; i <= 5; i++) {
for (let j = -5; j <= 5; j++) {
const dist = Math.sqrt(i * i + j * j);
if (dist < 8) {
const amount = 1 - (dist / 8);
grid[centerX + i][centerY + j].a += amount * 0.5;
grid[centerX + i][centerY + j].b += amount * 0.1;
}
}
}
let time = 0;
function draw() {
// React & diffuse
for (let i = 1; i < cols - 1; i++) {
for (let j = 1; j < rows - 1; j++) {
const a = grid[i][j].a;
const b = grid[i][j].b;
// Reaction
const reaction = a * b * b;
nextGrid[i][j].a = a + (diffusionA * diffuseRate * laplaceA(i, j) - reaction + feed * (1 - a));
nextGrid[i][j].b = b + (diffusionB * diffuseRate * laplaceB(i, j) + reaction - (kill + feed) * b);
// Clamp values
nextGrid[i][j].a = Math.max(0, Math.min(1, nextGrid[i][j].a));
nextGrid[i][j].b = Math.max(0, Math.min(1, nextGrid[i][j].b));
}
}
// Swap grids
[grid, nextGrid] = [nextGrid, grid];
// Draw
ctx.fillStyle = `rgba(0, 0, 0, ${0.05 + (1 - params.tone.dryness) * 0.05})`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
const val = grid[i][j].b;
if (val > 0.05) {
const hue = 180 + (Math.sin(time * 0.02 + i * 0.1 + j * 0.1) * 30);
const saturation = 50 + (val * 50);
const lightness = 20 + (val * 30 * params.tone.curiosity);
const alpha = val * 0.8 * brightness;
ctx.fillStyle = `hsla(${hue}, ${saturation}%, ${lightness}%, ${alpha})`;
ctx.fillRect(i * size, j * size, size, size);
}
}
}
// Pulse effect
const pulseScale = params.pulseAvg + Math.sin(time * 0.01) * 0.1;
if (pulseScale > params.pulseMax * 0.8) {
// Insert a temporary high-contrast pulse
ctx.fillStyle = 'rgba(255, 255, 255, 0.15)';
ctx.beginPath();
ctx.arc(
canvas.width * 0.5,
canvas.height * 0.5,
Math.min(canvas.width, canvas.height) * 0.15 * pulseScale,
0,
Math.PI * 2
);
ctx.fill();
}
time++;
requestAnimationFrame(draw);
}
function laplaceA(x, y) {
return (
grid[x][y].a * -1 +
grid[x-1][y].a * 0.2 +
grid[x+1][y].a * 0.2 +
grid[x][y-1].a * 0.2 +
grid[x][y+1].a * 0.2 +
grid[x-1][y-1].a * 0.05 +
grid[x+1][y+1].a * 0.05 +
grid[x-1][y+1].a * 0.05 +
grid[x+1][y-1].a * 0.05
);
}
function laplaceB(x, y) {
return (
grid[x][y].b * -1 +
grid[x-1][y].b * 0.2 +
grid[x+1][y].b * 0.2 +
grid[x][y-1].b * 0.2 +
grid[x][y+1].b * 0.2 +
grid[x-1][y-1].b * 0.05 +
grid[x+1][y+1].b * 0.05 +
grid[x-1][y+1].b * 0.05 +
grid[x+1][y-1].b * 0.05
);
}
draw();
</script>
</body>
</html>