birth: Diffusing Currents of Time
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index.html
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173
index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Diffuse Pulse</title>
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<style>
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html, body {
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margin: 0;
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padding: 0;
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background: #000;
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overflow: hidden;
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width: 100vw;
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height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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font-family: monospace;
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}
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canvas {
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display: block;
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position: absolute;
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top: 0;
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left: 0;
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}
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#info {
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position: absolute;
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bottom: 20px;
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left: 20px;
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color: rgba(255,255,255,0.6);
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font-size: 11px;
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text-shadow: 0 0 5px rgba(0,0,0,0.8);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="info">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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// Parameters derived from prompt
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const params = {
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motion: 0.531,
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density: 0.502,
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complexity: 0.474,
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connectedness: 0.448,
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lifespan: 0.496,
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pulse: { avg: 0.59, min: 0.30, max: 2.00 },
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tone: { sadness: 0.00, anger: 0.00, curiosity: 0.30, dryness: 0.80, playfulness: 0.00, tension: 0.00 }
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};
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// Reaction-diffusion parameters
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const D_A = 0.2 + params.motion * 0.8; // Diffusion rate of A
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const D_B = 0.2 + params.motion * 0.8; // Diffusion rate of B
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const feed = 0.036 + params.pulse.avg * 0.02; // Feed rate
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const kill = 0.06 + params.pulse.avg * 0.04; // Kill rate
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const timeStep = 0.1;
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const scale = 8 / (1 + params.density * 3); // Grid scale
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// Initialize grid
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const rows = Math.floor(canvas.height / scale) + 2;
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const cols = Math.floor(canvas.width / scale) + 2;
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let grid = Array(rows).fill().map(() =>
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Array(cols).fill().map(() =>
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[Math.random(), Math.random()]
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)
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);
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let nextGrid = JSON.parse(JSON.stringify(grid));
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let pulseTimer = 0;
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let pulseActive = false;
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let pulseX = 0, pulseY = 0;
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function update() {
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// Random pulse
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pulseTimer += params.pulse.avg * 0.01;
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if (pulseTimer > 1 && !pulseActive && Math.random() < 0.02) {
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pulseActive = true;
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pulseX = Math.floor(Math.random() * cols);
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pulseY = Math.floor(Math.random() * rows);
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}
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for (let y = 1; y < rows - 1; y++) {
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for (let x = 1; x < cols - 1; x++) {
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let a = grid[y][x][0];
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let b = grid[y][x][1];
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// Apply pulse influence
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if (pulseActive && x === pulseX && y === pulseY) {
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a += 0.2;
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b += 0.1;
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}
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// Reaction term
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const reaction = a * b * b;
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const newA = a + (D_A * laplacianA(x, y) - reaction + feed * (1 - a)) * timeStep;
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const newB = b + (D_B * laplacianB(x, y) + reaction - (kill + feed) * b) * timeStep;
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nextGrid[y][x][0] = Math.max(0, Math.min(1, newA));
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nextGrid[y][x][1] = Math.max(0, Math.min(1, newB));
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}
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}
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// Swap grids
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[grid, nextGrid] = [nextGrid, grid];
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if (pulseActive) pulseActive = false;
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// Draw
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ctx.fillStyle = 'rgba(10,10,10,0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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for (let y = 1; y < rows - 1; y++) {
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for (let x = 1; x < cols - 1; x++) {
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const a = grid[y][x][0];
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const b = grid[y][x][1];
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const val = (a - b + 1) / 2; // Output value
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if (val > 0.1) {
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const size = scale * 0.8;
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const hue = 180 + val * 60; // Teal tones
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const saturation = 30 + val * 20;
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const lightness = 20 + val * 15;
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const alpha = 0.5 + val * 0.5;
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ctx.fillStyle = `hsla(${hue}, ${saturation}%, ${lightness}%, ${alpha})`;
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ctx.fillRect(x * scale, y * scale, size, size);
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}
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}
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}
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requestAnimationFrame(update);
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}
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function laplacianA(x, y) {
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let sum = 0;
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sum += grid[y-1][x][0] * 0.05;
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sum += grid[y+1][x][0] * 0.05;
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sum += grid[y][x-1][0] * 0.05;
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sum += grid[y][x+1][0] * 0.05;
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sum += grid[y-1][x-1][0] * 0.02;
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sum += grid[y+1][x+1][0] * 0.02;
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sum += grid[y-1][x+1][0] * 0.02;
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sum += grid[y+1][x-1][0] * 0.02;
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sum += grid[y][x][0] * -1;
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return sum;
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}
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function laplacianB(x, y) {
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let sum = 0;
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sum += grid[y-1][x][1] * 0.05;
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sum += grid[y+1][x][1] * 0.05;
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sum += grid[y][x-1][1] * 0.05;
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sum += grid[y][x+1][1] * 0.05;
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sum += grid[y-1][x-1][1] * 0.02;
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sum += grid[y+1][x+1][1] * 0.02;
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sum += grid[y-1][x+1][1] * 0.02;
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sum += grid[y+1][x-1][1] * 0.02;
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sum += grid[y][x][1] * -1;
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return sum;
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}
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update();
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</script>
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</body>
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</html>
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