diffusing-currents-of-time-.../index.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Diffuse Pulse</title>
<style>
html, body {
margin: 0;
padding: 0;
background: #000;
overflow: hidden;
width: 100vw;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
font-family: monospace;
}
canvas {
display: block;
position: absolute;
top: 0;
left: 0;
}
#info {
position: absolute;
bottom: 20px;
left: 20px;
color: rgba(255,255,255,0.6);
font-size: 11px;
text-shadow: 0 0 5px rgba(0,0,0,0.8);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Parameters derived from prompt
const params = {
motion: 0.531,
density: 0.502,
complexity: 0.474,
connectedness: 0.448,
lifespan: 0.496,
pulse: { avg: 0.59, min: 0.30, max: 2.00 },
tone: { sadness: 0.00, anger: 0.00, curiosity: 0.30, dryness: 0.80, playfulness: 0.00, tension: 0.00 }
};
// Reaction-diffusion parameters
const D_A = 0.2 + params.motion * 0.8; // Diffusion rate of A
const D_B = 0.2 + params.motion * 0.8; // Diffusion rate of B
const feed = 0.036 + params.pulse.avg * 0.02; // Feed rate
const kill = 0.06 + params.pulse.avg * 0.04; // Kill rate
const timeStep = 0.1;
const scale = 8 / (1 + params.density * 3); // Grid scale
// Initialize grid
const rows = Math.floor(canvas.height / scale) + 2;
const cols = Math.floor(canvas.width / scale) + 2;
let grid = Array(rows).fill().map(() =>
Array(cols).fill().map(() =>
[Math.random(), Math.random()]
)
);
let nextGrid = JSON.parse(JSON.stringify(grid));
let pulseTimer = 0;
let pulseActive = false;
let pulseX = 0, pulseY = 0;
function update() {
// Random pulse
pulseTimer += params.pulse.avg * 0.01;
if (pulseTimer > 1 && !pulseActive && Math.random() < 0.02) {
pulseActive = true;
pulseX = Math.floor(Math.random() * cols);
pulseY = Math.floor(Math.random() * rows);
}
for (let y = 1; y < rows - 1; y++) {
for (let x = 1; x < cols - 1; x++) {
let a = grid[y][x][0];
let b = grid[y][x][1];
// Apply pulse influence
if (pulseActive && x === pulseX && y === pulseY) {
a += 0.2;
b += 0.1;
}
// Reaction term
const reaction = a * b * b;
const newA = a + (D_A * laplacianA(x, y) - reaction + feed * (1 - a)) * timeStep;
const newB = b + (D_B * laplacianB(x, y) + reaction - (kill + feed) * b) * timeStep;
nextGrid[y][x][0] = Math.max(0, Math.min(1, newA));
nextGrid[y][x][1] = Math.max(0, Math.min(1, newB));
}
}
// Swap grids
[grid, nextGrid] = [nextGrid, grid];
if (pulseActive) pulseActive = false;
// Draw
ctx.fillStyle = 'rgba(10,10,10,0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let y = 1; y < rows - 1; y++) {
for (let x = 1; x < cols - 1; x++) {
const a = grid[y][x][0];
const b = grid[y][x][1];
const val = (a - b + 1) / 2; // Output value
if (val > 0.1) {
const size = scale * 0.8;
const hue = 180 + val * 60; // Teal tones
const saturation = 30 + val * 20;
const lightness = 20 + val * 15;
const alpha = 0.5 + val * 0.5;
ctx.fillStyle = `hsla(${hue}, ${saturation}%, ${lightness}%, ${alpha})`;
ctx.fillRect(x * scale, y * scale, size, size);
}
}
}
requestAnimationFrame(update);
}
function laplacianA(x, y) {
let sum = 0;
sum += grid[y-1][x][0] * 0.05;
sum += grid[y+1][x][0] * 0.05;
sum += grid[y][x-1][0] * 0.05;
sum += grid[y][x+1][0] * 0.05;
sum += grid[y-1][x-1][0] * 0.02;
sum += grid[y+1][x+1][0] * 0.02;
sum += grid[y-1][x+1][0] * 0.02;
sum += grid[y+1][x-1][0] * 0.02;
sum += grid[y][x][0] * -1;
return sum;
}
function laplacianB(x, y) {
let sum = 0;
sum += grid[y-1][x][1] * 0.05;
sum += grid[y+1][x][1] * 0.05;
sum += grid[y][x-1][1] * 0.05;
sum += grid[y][x+1][1] * 0.05;
sum += grid[y-1][x-1][1] * 0.02;
sum += grid[y+1][x+1][1] * 0.02;
sum += grid[y-1][x+1][1] * 0.02;
sum += grid[y+1][x-1][1] * 0.02;
sum += grid[y][x][1] * -1;
return sum;
}
update();
</script>
</body>
</html>