birth: Diffusing Patterns of Quiet Breath
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Generative Art: Reaction-Diffusion System</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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background-color: #0a0a0a;
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}
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#attribution {
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position: absolute;
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bottom: 20px;
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color: #555;
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font-size: 12px;
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text-align: center;
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width: 100%;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters derived from the spec
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const params = {
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motion: 0.509,
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density: 0.451,
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complexity: 0.496,
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connectedness: 0.483,
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lifespan: 0.525,
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survivingNodes: 37,
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branchCount: 23,
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loops: 33,
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maxDepth: 15,
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thicknessRatio: 1.25,
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fractalDimension: 0.839,
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finalEnergy: 195.8,
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pulse: { avg: 1.07, min: 0.30, max: 2.00 },
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tone: { anger: 0.00, sadness: 0.00, curiosity: 0.10, dryness: 0.90, playfulness: 0.00, tension: 0.00 }
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};
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// Reaction-diffusion parameters
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const rdParams = {
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feed: 0.055,
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kill: 0.062,
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diffusionA: 1.0,
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diffusionB: 0.5,
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timeStep: 0.1,
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gridSize: 4,
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decay: 0.05,
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pulseSpeed: 0.02
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};
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// Initialize reaction-diffusion grid
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const cols = Math.floor(canvas.width / rdParams.gridSize);
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const rows = Math.floor(canvas.height / rdParams.gridSize);
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let grid = new Array(cols * rows);
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let nextGrid = new Array(cols * rows);
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// Initialize with small random perturbations
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for (let i = 0; i < grid.length; i++) {
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grid[i] = Math.random() < params.density ? 1 : 0;
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nextGrid[i] = 0;
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}
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// Store activation history for trails
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const activationHistory = new Array(cols * rows).fill(0);
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// Colors based on tone parameters
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const color = {
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r: Math.floor(255 * params.tone.dryness),
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g: Math.floor(255 * params.tone.dryness),
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b: Math.floor(255 * params.tone.dryness),
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alpha: 0.8
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};
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function update() {
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// Apply periodic pulse modulation
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const pulseMod = 1 + params.pulse.avg * Math.sin(Date.now() * rdParams.pulseSpeed);
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// Reaction-diffusion simulation
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for (let x = 1; x < cols - 1; x++) {
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for (let y = 1; y < rows - 1; y++) {
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const idx = x + y * cols;
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// Neighborhood indices
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const idxN = x + (y - 1) * cols;
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const idxS = x + (y + 1) * cols;
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const idxE = (x + 1) + y * cols;
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const idxW = (x - 1) + y * cols;
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const idxNE = (x + 1) + (y - 1) * cols;
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const idxNW = (x - 1) + (y - 1) * cols;
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const idxSE = (x + 1) + (y + 1) * cols;
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const idxSW = (x - 1) + (y + 1) * cols;
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const laplacianA = (grid[idxN] + grid[idxS] + grid[idxE] + grid[idxW] +
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grid[idxNE] + grid[idxNW] + grid[idxSE] + grid[idxSW] - 8 * grid[idx]);
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const laplacianB = (nextGrid[idxN] + nextGrid[idxS] + nextGrid[idxE] + nextGrid[idxW] +
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nextGrid[idxNE] + nextGrid[idxNW] + nextGrid[idxSE] + nextGrid[idxSW] - 8 * nextGrid[idx]);
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// Reaction terms with pulse modulation
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const reactionA = grid[idx] * (rdParams.feed - (rdParams.kill + 1) * nextGrid[idx] / (1 + params.tone.dryness * grid[idx]));
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const reactionB = nextGrid[idx] * (-rdParams.feed * nextGrid[idx] / (1 + params.tone.dryness * grid[idx]) + reactionA);
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// Update with diffusion and reaction
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nextGrid[idx] = grid[idx] + rdParams.timeStep * (
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rdParams.diffusionA * laplacianA +
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reactionA * pulseMod
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);
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grid[idx] = nextGrid[idx] + rdParams.timeStep * (
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rdParams.diffusionB * laplacianB +
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reactionB * pulseMod
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);
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// Apply decay and bounds
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grid[idx] = Math.max(0, Math.min(1, grid[idx] - rdParams.decay * params.motion));
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nextGrid[idx] = Math.max(0, Math.min(1, nextGrid[idx] - rdParams.decay * params.motion));
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// Update activation history for trails
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activationHistory[idx] = activationHistory[idx] * 0.9 + grid[idx] * 0.1;
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}
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}
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// Swap grids
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[grid, nextGrid] = [nextGrid, grid];
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// Draw with trail effect
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ctx.fillStyle = `rgba(${color.r}, ${color.g}, ${color.b}, ${color.alpha * params.tone.dryness})`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.globalCompositeOperation = 'lighter';
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for (let x = 0; x < cols; x++) {
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for (let y = 0; y < rows; y++) {
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const idx = x + y * cols;
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const val = activationHistory[idx];
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if (val > 0.2 && Math.random() < params.complexity) {
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const size = rdParams.gridSize * val * params.connectedness;
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const alpha = val * (0.3 + params.motion * 0.7);
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// Draw branching structures based on complexity
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if (Math.random() < params.complexity) {
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ctx.beginPath();
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ctx.arc(
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x * rdParams.gridSize + rdParams.gridSize/2,
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y * rdParams.gridSize + rdParams.gridSize/2,
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size,
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0,
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Math.PI * 2
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);
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ctx.globalAlpha = alpha * 0.7;
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ctx.fill();
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}
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// Draw connecting lines based on connectedness
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if (params.connectedness > 0.5 && x > 0 && y > 0) {
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ctx.beginPath();
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ctx.moveTo(
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x * rdParams.gridSize + rdParams.gridSize/2,
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y * rdParams.gridSize + rdParams.gridSize/2
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);
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ctx.lineTo(
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(x - 1) * rdParams.gridSize + rdParams.gridSize/2,
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(y - 1) * rdParams.gridSize + rdParams.gridSize/2
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);
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ctx.globalAlpha = alpha * 0.3;
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ctx.strokeStyle = `rgba(${color.r}, ${color.g}, ${color.b}, ${alpha * 0.3})`;
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ctx.stroke();
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}
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}
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}
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}
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ctx.globalCompositeOperation = 'source-over';
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ctx.globalAlpha = 1;
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requestAnimationFrame(update);
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}
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update();
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</script>
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</body>
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</html>
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