diffusive-monochrome-flows-.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Diffusive Chaos</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: monospace;
}
#attribution {
position: absolute;
bottom: 20px;
color: #444;
font-size: 12px;
text-align: center;
width: 100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters from generative art builder
const motion = 0.5;
const density = 0.5;
const complexity = 0.5;
const connectedness = 0.5;
const lifespan = 0.5;
const pulse = { avg: 1.05, min: 1.0, max: 1.1 };
const tone = { dryness: 0.9 };
// Reaction-diffusion parameters
const params = {
feed: 0.055 + complexity * 0.02,
kill: 0.062 - complexity * 0.02,
resolution: 1 + Math.floor(10 * density),
iterations: 1 + Math.floor(5 * complexity),
diffusion: 0.1 + motion * 0.1,
timeScale: 0.1 + motion * 0.2
};
// Create grids
const width = Math.floor(canvas.width / params.resolution);
const height = Math.floor(canvas.height / params.resolution);
const grid = new Array(width * height).fill(1);
const next = new Array(width * height).fill(1);
// Initialize with sparse spots
const spots = Math.floor(density * width * height * 0.1);
for (let i = 0; i < spots; i++) {
const idx = Math.floor(Math.random() * width * height);
grid[idx] = Math.random();
}
// Palette (monochrome for dryness)
const palette = {
getColor: (v) => `hsl(0, 0%, ${20 + v * 60}%)`
};
// Animation loop
function animate(timestamp) {
// Pulse effect
const pulseFactor = pulse.min + (pulse.max - pulse.min) *
(0.5 + 0.5 * Math.sin(timestamp * 0.001 * pulse.avg));
// Reaction-diffusion steps
for (let iter = 0; iter < params.iterations; iter++) {
for (let x = 1; x < width - 1; x++) {
for (let y = 1; y < height - 1; y++) {
const idx = x + y * width;
const a = grid[idx - width - 1] * params.diffusion;
const b = grid[idx] * params.diffusion;
const c = grid[idx + width + 1] * params.diffusion;
const d = grid[idx - 1] * params.diffusion;
const e = grid[idx + 1] * params.diffusion;
const laplacianA = (a + b + c + d + e) - 5 * grid[idx];
const feedRate = params.feed * (1 - grid[idx]);
const killRate = params.kill / (1 + grid[d - 1] * 10);
next[idx] = grid[idx] + (params.timeScale * pulseFactor) *
(feedRate * laplacianA - killRate - grid[idx] * next[idx]);
}
}
[grid, next] = [next, grid];
}
// Render
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const cellWidth = canvas.width / width;
const cellHeight = canvas.height / height;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = x + y * width;
const value = Math.min(1, Math.max(0, (grid[idx] - 0.5) * 2));
ctx.fillStyle = palette.getColor(value);
ctx.fillRect(
x * cellWidth,
y * cellHeight,
cellWidth,
cellHeight
);
}
}
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
</script>
</body>
</html>