birth: Dry Cellular Continuum
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Cellular Nebula</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 20px;
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color: #555;
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font-size: 10px;
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font-family: monospace;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.07, min: 1.00, max: 1.10 },
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tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.9, playfulness: 0, tension: 0 }
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};
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// Grid setup
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const cellSize = 15;
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const cols = Math.ceil(canvas.width / cellSize);
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const rows = Math.ceil(canvas.height / cellSize);
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const grid = Array(cols).fill().map(() => Array(rows).fill(0));
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// State info
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let generation = 0;
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const maxGenerations = 50 + Math.floor(params.lifespan * 100);
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// Initialize grid
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function initGrid() {
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for (let x = 0; x < cols; x++) {
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for (let y = 0; y < rows; y++) {
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grid[x][y] = Math.random() > 0.7 ? 1 : 0;
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}
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}
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}
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// Cellular automata rules
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function updateGrid() {
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const newGrid = grid.map(arr => [...arr]);
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for (let x = 0; x < cols; x++) {
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for (let y = 0; y < rows; y++) {
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let neighbors = countNeighbors(x, y);
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// Conway's Game of Life rules adjusted for parameters
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if (grid[x][y] === 1) {
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if (neighbors < 2 || neighbors > 3) {
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newGrid[x][y] = 0;
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}
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} else {
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if (neighbors === 3) {
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newGrid[x][y] = 1;
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}
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}
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}
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}
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// Subtle mutation based on complexity
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if (Math.random() < params.complexity / 10) {
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const x = Math.floor(Math.random() * cols);
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const y = Math.floor(Math.random() * rows);
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newGrid[x][y] = 1 - newGrid[x][y];
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}
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generation++;
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return newGrid;
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}
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function countNeighbors(x, y) {
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let count = 0;
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for (let dx = -1; dx <= 1; dx++) {
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for (let dy = -1; dy <= 1; dy++) {
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if (dx === 0 && dy === 0) continue;
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const nx = (x + dx + cols) % cols;
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const ny = (y + dy + rows) % rows;
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count += grid[nx][ny];
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}
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}
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return count;
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}
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// Rendering
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function drawGrid() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (let x = 0; x < cols; x++) {
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for (let y = 0; y < rows; y++) {
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if (grid[x][y] === 1) {
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const size = cellSize * (0.5 + 0.5 * params.connectedness);
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// Dryness tone - monochrome
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const alpha = 0.7 * params.tone.dryness;
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ctx.fillStyle = `rgba(200, 200, 200, ${alpha})`;
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// Motion affects animation smoothness
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const pulse = params.pulse.avg + (Math.random() * params.pulse.max - params.pulse.min) * 0.1 * params.motion;
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const scale = 0.8 + 0.2 * Math.sin(generation * 0.1 * pulse);
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ctx.fillRect(
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x * cellSize + (cellSize - size * scale) / 2,
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y * cellSize + (cellSize - size * scale) / 2,
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size * scale,
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size * scale
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);
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}
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}
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}
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// Draw some faint lines between connected cells
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if (params.connectedness > 0.3) {
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ctx.strokeStyle = `rgba(100, 100, 100, ${0.2 * params.connectedness})`;
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ctx.lineWidth = 1 * params.complexity;
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for (let x = 0; x < cols; x++) {
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for (let y = 0; y < rows; y++) {
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if (grid[x][y] === 1) {
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// Check neighbors and draw faint connections
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for (let dx = -1; dx <= 1; dx++) {
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for (let dy = -1; dy <= 1; dy++) {
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if (Math.abs(dx) + Math.abs(dy) === 1) {
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const nx = (x + dx + cols) % cols;
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const ny = (y + dy + rows) % rows;
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if (grid[nx][ny] === 1) {
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ctx.beginPath();
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ctx.moveTo(x * cellSize + cellSize/2, y * cellSize + cellSize/2);
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ctx.lineTo(nx * cellSize + cellSize/2, ny * cellSize + cellSize/2);
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ctx.stroke();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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// Occasionally reset based on lifespan
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if (params.lifespan > 0.7 && generation > maxGenerations) {
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initGrid();
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generation = 0;
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}
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grid = updateGrid();
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drawGrid();
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}
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initGrid();
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animate();
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</script>
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</body>
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</html>
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