birth: Dry Patterns Drifting
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index.html
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152
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Dry Diffusion</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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#canvas {
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display: block;
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}
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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color: #333;
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font-size: 10px;
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pointer-events: none;
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mix-blend-mode: difference;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters derived from generative art builder
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.05, min: 1.0, max: 1.1 },
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tone: { anger: 0.0, sadness: 0.0, curiosity: 0.1, dryness: 0.9, playfulness: 0.0, tension: 0.0 }
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};
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// Reaction-diffusion simulation
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const size = Math.min(100, params.density * 200);
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const grid = Array.from({ length: size }, () =>
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Array.from({ length: size }, () => ({
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a: Math.random() * 0.1 + 0.05,
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b: Math.random() * 0.1,
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oldA: 0,
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oldB: 0
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}))
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);
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// Center of the grid
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const center = Math.floor(size / 2);
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function simulate() {
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for (let y = 1; y < size - 1; y++) {
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for (let x = 1; x < size - 1; x++) {
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const cell = grid[y][x];
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const neighbors = [
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grid[y-1][x], grid[y+1][x],
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grid[y][x-1], grid[y][x+1],
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grid[y-1][x-1], grid[y-1][x+1],
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grid[y+1][x-1], grid[y+1][x+1]
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];
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// Calculate averages
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let sumA = 0, sumB = 0;
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neighbors.forEach(neighbor => {
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sumA += neighbor.a;
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sumB += neighbor.b;
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});
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const avgA = sumA / neighbors.length;
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const avgB = sumB / neighbors.length;
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// Reaction-diffusion equations
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const reaction = cell.a * cell.b * cell.b;
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const feed = 0.055;
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const kill = 0.062;
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const diffA = 1.0;
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const diffB = 0.5;
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cell.oldA = cell.a;
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cell.oldB = cell.b;
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cell.a += (diffA * (avgA - cell.a) - reaction + feed * (1 - cell.a)) * params.motion;
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cell.b += (diffB * (avgB - cell.b) + reaction - (feed + kill) * cell.b) * params.motion;
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}
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}
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// Update grid
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for (let y = 1; y < size - 1; y++) {
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for (let x = 1; x < size - 1; x++) {
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const cell = grid[y][x];
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cell.a = cell.oldA;
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cell.b = cell.oldB;
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}
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}
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}
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function draw() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.01)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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const scale = Math.min(canvas.width, canvas.height) / size;
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const offsetX = (canvas.width - size * scale) / 2;
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const offsetY = (canvas.height - size * scale) / 2;
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for (let y = 1; y < size - 1; y++) {
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for (let x = 1; x < size - 1; x++) {
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const cell = grid[y][x];
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const a = Math.pow(cell.a, 0.2 + params.tone.dryness * 0.8);
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const b = Math.pow(cell.b, 0.2);
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// Dryness creates monochrome patterns
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const value = Math.min(1, (a - b * 0.5) * 2);
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const gray = Math.floor(255 * value);
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ctx.fillStyle = `rgb(${gray}, ${gray}, ${gray})`;
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ctx.fillRect(
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offsetX + x * scale,
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offsetY + y * scale,
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scale * 0.9,
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scale * 0.9
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);
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}
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}
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}
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function animate() {
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simulate();
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draw();
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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