birth: Dry physics of diffusion
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index.html
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141
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Motd Social</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #555;
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font-size: 11px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('c');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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// Reaction-diffusion parameters
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const params = {
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feedRate: 0.055,
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killRate: 0.062,
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diffusionRateA: 1.0,
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diffusionRateB: 0.5,
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timeStep: 1.0,
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gridScale: 1,
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decay: 0.98,
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};
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// Initialize grids
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const size = Math.floor(Math.min(canvas.width, canvas.height) / params.gridScale);
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const width = size;
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const height = size;
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let prevGrid = new Array(width * height).fill(0);
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let nextGrid = new Array(width * height).fill(0);
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let displayGrid = new Array(width * height).fill(0);
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// Initialize with randomness based on density
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for (let i = 0; i < prevGrid.length; i++) {
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prevGrid[i] = Math.random() * 0.1;
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}
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// Simulation function
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function simulate() {
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const { feedRate, killRate, diffusionRateA, diffusionRateB, timeStep } = params;
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for (let y = 1; y < height - 1; y++) {
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for (let x = 1; x < width - 1; x++) {
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const idx = y * width + x;
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const a = prevGrid[idx];
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const tl = prevGrid[(y - 1) * width + (x - 1)];
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const t = prevGrid[(y - 1) * width + x];
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const tr = prevGrid[(y - 1) * width + (x + 1)];
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const l = prevGrid[y * width + (x - 1)];
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const r = prevGrid[y * width + (x + 1)];
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const bl = prevGrid[(y + 1) * width + (x - 1)];
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const b = prevGrid[(y + 1) * width + x];
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const br = prevGrid[(y + 1) * width + (x + 1)];
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const laplacianA = (tl + t + tr + l + r + bl + b + br) / 8.0 - a;
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const laplacianB = (tl + t + tr + l + r + bl + b + br) / 8.0 - prevGrid[idx + width * height/2];
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// Turing reaction-diffusion equations
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const reaction = a * b * b;
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const newA = a + (diffusionRateA * laplacianA - reaction + feedRate * (1 - a)) * timeStep;
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const newB = prevGrid[idx + width * height/2] + (diffusionRateB * laplacianB + reaction - (killRate + feedRate) * prevGrid[idx + width * height/2]) * timeStep;
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nextGrid[idx] = newA;
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nextGrid[idx + width * height/2] = newB;
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// Update display grid (B component)
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displayGrid[idx] = newB;
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}
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}
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// Swap grids
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[prevGrid, nextGrid] = [nextGrid, prevGrid];
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}
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// Render function
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function render() {
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const imageData = ctx.createImageData(width, height);
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const data = imageData.data;
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const idx = y * width + x;
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const val = displayGrid[idx];
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// Map value to grayscale with dryness tone
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const c = Math.floor(val * 255);
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const i = idx * 4;
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data[i] = c; // R
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data[i + 1] = c; // G
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data[i + 2] = c; // B
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data[i + 3] = 255; // Alpha
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}
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}
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ctx.putImageData(imageData, 0, 0);
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}
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// Animation loop
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function animate() {
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for (let i = 0; i < 4; i++) {
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simulate();
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}
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render();
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requestAnimationFrame(animate);
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}
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// Start animation
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animate();
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</script>
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</body>
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</html>
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