dry-voronoi-emergence-v4y0/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Organism</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #ccc;
display: flex;
flex-direction: column;
height: 100vh;
}
canvas {
flex: 1;
}
.attribution {
text-align: center;
padding: 10px;
font-size: 12px;
opacity: 0.6;
background: rgba(0,0,0,0.3);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
(function() {
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
// Parameters from prompt
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.08, min: 1.05, max: 1.10 },
tone: { anger: 0.00, sadness: 0.00, curiosity: 0.20, dryness: 0.80, playfulness: 0.00, tension: 0.00 }
};
// Generate seed points for voronoi
function generateSeeds() {
const seeds = [];
const count = Math.floor(200 + 800 * params.density);
for (let i = 0; i < count; i++) {
seeds.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 0.5 * params.motion,
vy: (Math.random() - 0.5) * 0.5 * params.motion,
life: Math.random() * 200 + 100,
maxLife: Math.random() * 200 + 100
});
}
return seeds;
}
// Update seeds
function updateSeeds(seeds) {
seeds.forEach(seed => {
seed.x += seed.vx;
seed.y += seed.vy;
// Wrap around edges
if (seed.x < 0) seed.x = canvas.width;
if (seed.x > canvas.width) seed.x = 0;
if (seed.y < 0) seed.y = canvas.height;
if (seed.y > canvas.height) seed.y = 0;
seed.life -= 0.5;
});
// Remove dead seeds and add new ones
const newSeeds = [];
seeds.forEach(seed => {
if (seed.life > 0) newSeeds.push(seed);
});
while (newSeeds.length < Math.floor(200 + 800 * params.density)) {
newSeeds.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 0.5 * params.motion,
vy: (Math.random() - 0.5) * 0.5 * params.motion,
life: Math.random() * 200 + 100,
maxLife: Math.random() * 200 + 100
});
}
return newSeeds;
}
// Draw voronoi cells
function drawVoronoi(seeds) {
// Clear with semi-transparent to create trails
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Create voronoi diagram
const diagram = new Voronoi();
const bbox = { xl: 0, xr: canvas.width, yt: 0, yb: canvas.height };
const sites = seeds.map(s => ({ x: s.x, y: s.y }));
const cells = diagram.compute(sites, bbox);
// Draw cells with varying styles
cells.forEach(cell => {
if (!cell || !cell.halfedges) return;
const points = [];
cell.halfedges.forEach(he => {
points.push(he.getStartpoint());
});
if (points.length > 0) {
// Calculate color based on seed properties
const seed = seeds[cell.site.voronoiId];
const lifeRatio = seed.life / seed.maxLife;
const hue = 120 + 60 * lifeRatio; // Green to yellow
const saturation = 30 + 70 * (1 - lifeRatio);
const lightness = 20 + 30 * lifeRatio;
// Apply dryness to reduce saturation
ctx.fillStyle = `hsl(${hue}, ${saturation * (1 - params.tone.dryness)}%, ${lightness}%)`;
ctx.beginPath();
ctx.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i++) {
ctx.lineTo(points[i].x, points[i].y);
}
ctx.closePath();
ctx.fill();
// Draw border
ctx.strokeStyle = `hsla(${hue}, 80%, 20%, 0.3)`;
ctx.lineWidth = 0.5;
ctx.stroke();
}
});
}
// Animation loop
function animate() {
const seeds = updateSeeds(window.seeds || generateSeeds());
window.seeds = seeds;
drawVoronoi(seeds);
requestAnimationFrame(animate);
}
// Initialize
window.seeds = generateSeeds();
animate();
})();
// Simple Voronoi implementation
function Voronoi() {
this.edges = [];
this.cells = [];
}
Voronoi.prototype.compute = function(sites, bbox) {
this.edges = [];
this.cells = sites.map((site, i) => {
return {
site: site,
halfedges: []
};
});
// Sort sites by x-coordinate
sites.sort((a, b) => a.x - b.x);
// Build fortune diagram (simplified)
// In a real implementation, this would be more complex
for (let i = 0; i < sites.length; i++) {
for (let j = i + 1; j < sites.length; j++) {
const a = sites[i];
const b = sites[j];
const dx = b.x - a.x;
const dy = b.y - a.y;
const d = Math.sqrt(dx * dx + dy * dy);
// Create edge if within reasonable distance
if (d < 200) {
this.edges.push({
left: a,
right: b,
voronoiId: i
});
}
}
}
// Assign edges to cells
this.edges.forEach(edge => {
const cell = this.cells[edge.voronoiId];
if (cell) {
cell.halfedges.push(new HalfEdge(edge));
}
});
return this.cells;
};
function HalfEdge(edge) {
this.edge = edge;
this.angle = Math.atan2(edge.right.y - edge.left.y, edge.right.x - edge.left.x);
}
HalfEdge.prototype.getStartpoint = function() {
return this.edge.left;
};
</script>
</body>
</html>