144 lines
No EOL
4.4 KiB
HTML
144 lines
No EOL
4.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Motd Social</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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font-family: 'Courier New', monospace;
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color: #888;
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display: flex;
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flex-direction: column;
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height: 100vh;
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}
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canvas {
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flex: 1;
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}
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.attribution {
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text-align: center;
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padding: 8px;
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font-size: 10px;
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letter-spacing: 1px;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div class="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.06, min: 0.9, max: 1.2 },
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tone: { dryness: 0.8, curiosity: 0.1 }
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};
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// Network graph simulation
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class Node {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.vx = (Math.random() - 0.5) * 2;
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this.vy = (Math.random() - 0.5) * 2;
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this.size = 2 + Math.random() * 3;
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this.life = 1;
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this.connections = [];
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}
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update(others, connectedness) {
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// Movement
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this.x += this.vx * params.motion;
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this.y += this.vy * params.motion;
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// Boundary check
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if (this.x < 0) this.x = canvas.width;
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if (this.x > canvas.width) this.x = 0;
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if (this.y < 0) this.y = canvas.height;
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if (this.y > canvas.height) this.y = 0;
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// Connect nodes
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this.connections = [];
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others.forEach(other => {
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const d = Math.hypot(this.x - other.x, this.y - other.y);
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if (d < 150 * connectedness && Math.random() < 0.05 * connectedness) {
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this.connections.push(other);
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}
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});
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}
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draw() {
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ctx.fillStyle = `rgba(255, 255, 255, ${this.life})`;
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.fill();
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// Draw connections
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this.connections.forEach(conn => {
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const opacity = 0.2 + (0.8 * params.connectedness);
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ctx.strokeStyle = `rgba(255, 255, 255, ${opacity})`;
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ctx.lineWidth = 0.5;
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(conn.x, conn.y);
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ctx.stroke();
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});
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}
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}
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// Initialize nodes
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let nodes = [];
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const nodeCount = 100 + Math.floor(params.density * 200);
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for (let i = 0; i < nodeCount; i++) {
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nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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// Animation loop
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let lastTime = 0;
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function animate(time) {
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const deltaTime = time - lastTime;
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lastTime = time;
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// Clear with fade
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update and draw nodes
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nodes.forEach(node => node.update(nodes, params.connectedness));
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nodes.forEach(node => node.draw());
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// Occasionally add new nodes
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if (Math.random() < 0.05 && nodes.length < nodeCount * 1.5) {
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nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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</script>
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</body>
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</html> |