birth: Electromagnetic Teal Quiver
This commit is contained in:
parent
de0cefaf94
commit
04a096cb5c
1 changed files with 147 additions and 0 deletions
147
index.html
Normal file
147
index.html
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Strange Attractor</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
background-color: #0a0a1a;
|
||||
font-family: 'Courier New', monospace;
|
||||
color: #a0a0d0;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
}
|
||||
#attribution {
|
||||
position: fixed;
|
||||
bottom: 15px;
|
||||
left: 15px;
|
||||
font-size: 10px;
|
||||
opacity: 0.6;
|
||||
user-select: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="attribution">neurameba · motd.social</div>
|
||||
<script>
|
||||
const canvas = document.getElementById('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
function resizeCanvas() {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
resizeCanvas();
|
||||
|
||||
// Strange attractor parameters
|
||||
const params = {
|
||||
a: 2.24,
|
||||
b: 0.43,
|
||||
c: -0.65,
|
||||
d: -2.43,
|
||||
scale: 30,
|
||||
motion: 0.536,
|
||||
density: 0.189,
|
||||
complexity: 0.833,
|
||||
connectedness: 0.694,
|
||||
lifespan: 0.477,
|
||||
pulse: { avg: 0.37, min: 0.30, max: 1.25 }
|
||||
};
|
||||
|
||||
// Color palette (dryness=monochrome, curiosity=teals)
|
||||
const colors = {
|
||||
bg: '#0a0a1a',
|
||||
particle: `hsl(${Math.random() * 30 + 180}, 30%, ${50 + Math.sin(Date.now() * 0.001) * 5}%)`
|
||||
};
|
||||
|
||||
// Particle system
|
||||
class Particle {
|
||||
constructor() {
|
||||
this.reset();
|
||||
this.life = 0;
|
||||
this.maxLife = 100 + Math.random() * 50;
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.x = Math.random() * 2 - 1;
|
||||
this.y = Math.random() * 2 - 1;
|
||||
this.z = Math.random() * 2 - 1;
|
||||
this.vx = 0;
|
||||
this.vy = 0;
|
||||
this.vz = 0;
|
||||
this.size = 0.1 + Math.random() * 0.3 * params.scale * 0.1;
|
||||
}
|
||||
|
||||
update() {
|
||||
// Strange attractor equations
|
||||
const dt = 0.01 * params.motion;
|
||||
const px = this.x;
|
||||
const py = this.y;
|
||||
const pz = this.z;
|
||||
|
||||
this.vx += dt * (params.a * px + params.b * py);
|
||||
this.vy += dt * (params.c * px + (params.d - pz * pz) * py);
|
||||
this.vz += dt * (1 + pz * pz);
|
||||
|
||||
this.x += this.vx;
|
||||
this.y += this.vy;
|
||||
this.z += this.vz;
|
||||
|
||||
this.life++;
|
||||
|
||||
// Pulse modulation
|
||||
const pulse = params.pulse.avg + Math.sin(Date.now() * 0.001) * (params.pulse.max - params.pulse.min) * 0.5;
|
||||
this.size = Math.max(0.01, this.size * pulse * 0.5);
|
||||
}
|
||||
|
||||
draw() {
|
||||
const scale = canvas.width / 4 * params.scale;
|
||||
const x = canvas.width / 2 + this.x * scale;
|
||||
const y = canvas.height / 2 + this.y * scale;
|
||||
|
||||
const age = this.life / this.maxLife;
|
||||
const alpha = Math.min(1, age) * 0.8;
|
||||
|
||||
ctx.fillStyle = `rgba(0, ${Math.floor(50 + age * 50)}, ${Math.floor(150 + age * 100)}, ${alpha})`;
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, this.size, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
const particles = [];
|
||||
const particleCount = Math.floor(50 + params.density * params.complexity * 200);
|
||||
|
||||
for (let i = 0; i < particleCount; i++) {
|
||||
particles.push(new Particle());
|
||||
}
|
||||
|
||||
function animate() {
|
||||
// Clear with alpha for some motion trails
|
||||
ctx.fillStyle = 'rgba(10, 10, 26, 0.1)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
particles.forEach(p => {
|
||||
p.update();
|
||||
p.draw();
|
||||
|
||||
// Occasionally reset particles that have lived too long
|
||||
if (p.life > p.maxLife) {
|
||||
p.reset();
|
||||
}
|
||||
});
|
||||
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
|
||||
animate();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Reference in a new issue