birth: Flickering Connections in Static

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motd_admin 2026-09-03 06:21:20 +00:00
parent ef255c7786
commit c948b5996d

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index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Network</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #333;
font-size: 10px;
text-shadow: 0 0 5px rgba(0,0,0,0.5);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from abstract specs
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.08,
dryness: 0.9
};
// Network graph configuration
const nodes = [];
const edges = [];
const maxNodes = Math.floor(30 + params.density * 100);
const maxEdges = Math.floor(params.connectedness * 500);
const nodeSize = 2 + params.complexity * 3;
const edgeThickness = 0.5 + params.connectedness * 1.5;
const color = params.dryness > 0.7 ? '#e0e0e0' : '#a0a0ff';
// Initialize network
function initNetwork() {
nodes.length = 0;
edges.length = 0;
// Create nodes with random positions
for (let i = 0; i < maxNodes; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * params.motion * 2,
vy: (Math.random() - 0.5) * params.motion * 2,
size: nodeSize,
lifespan: params.lifespan * 1000 + Math.random() * 1000,
age: 0
});
}
// Create edges between nodes
for (let i = 0; i < nodes.length; i++) {
for (let j = i + 1; j < nodes.length; j++) {
if (Math.random() < params.connectedness * 0.3) {
const distance = Math.hypot(
nodes[i].x - nodes[j].x,
nodes[i].y - nodes[j].y
);
edges.push({
from: i,
to: j,
distance,
thickness: edgeThickness,
pulse: 1 + (Math.random() - 0.5) * 0.1
});
}
}
}
}
initNetwork();
// Animation loop
function animate() {
// Clear with slight fade
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update nodes
nodes.forEach(node => {
node.x += node.vx;
node.y += node.vy;
node.vx += (Math.random() - 0.5) * 0.01 * params.motion;
node.vy += (Math.random() - 0.5) * 0.01 * params.motion;
// Boundary check
if (node.x < 0 || node.x > canvas.width) node.vx *= -1;
if (node.y < 0 || node.y > canvas.height) node.vy *= -1;
node.age++;
});
// Draw edges with pulsing effect
edges.forEach(edge => {
const fromNode = nodes[edge.from];
const toNode = nodes[edge.to];
const currentDistance = Math.hypot(
fromNode.x - toNode.x,
fromNode.y - toNode.y
);
// Calculate pulse effect
const pulseFactor = 1 + Math.sin(Date.now() * 0.001 * edge.pulse) * 0.1;
// Only draw if not too far apart
if (currentDistance < 200 * params.complexity + 100) {
ctx.beginPath();
ctx.moveTo(fromNode.x, fromNode.y);
ctx.lineTo(toNode.x, toNode.y);
ctx.strokeStyle = color;
ctx.lineWidth = edge.thickness * pulseFactor * 0.5;
ctx.stroke();
}
});
// Draw nodes
nodes.forEach(node => {
ctx.beginPath();
ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
ctx.fillStyle = color;
ctx.fill();
});
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>