flickering-membrane-echoes-.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Reaction-Diffusion Mesh</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #33ff33;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
left: 10px;
font-size: 10px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters from input
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.06, min: 1.0, max: 1.1 }
};
// Reaction-Diffusion setup
const gridSize = 10;
const cols = Math.floor(canvas.width / gridSize);
const rows = Math.floor(canvas.height / gridSize);
const grid = Array(cols).fill().map(() => Array(rows).fill(0));
// Initialize with random seeding (density influences initial density)
for (let x = 0; x < cols; x++) {
for (let y = 0; y < rows; y++) {
grid[x][y] = Math.random() * 0.1;
}
}
// Gray-Scott reaction parameters (adjusted for dryness)
const F = 0.058;
const k = 0.061;
const diffusion = [0.16, 0.10]; // Slower diffusion for more intricate patterns
// Temporary grid for calculations
const tempGrid = Array(cols).fill().map(() => Array(rows).fill(0));
function update() {
// Simulate reaction-diffusion on temp grid
for (let x = 1; x < cols - 1; x++) {
for (let y = 1; y < rows - 1; y++) {
const u = grid[x][y];
const v = 1 - u;
// Reaction terms
const uvv = u * v * v;
const reaction = uvv - (F + k) * v;
// Diffusion terms
const laplaceU = (grid[x+1][y] + grid[x-1][y] + grid[x][y+1] + grid[x][y-1] - 4 * u) * diffusion[0];
const laplaceV = (grid[x+1][y] + grid[x-1][y] + grid[x][y+1] + grid[x][y-1] - 4 * v) * diffusion[1];
tempGrid[x][y] = u + (reaction + laplaceU) * params.pulse.avg;
tempGrid[x][y] = Math.max(0, Math.min(1, tempGrid[x][y]));
}
}
// Swap grids
[grid, tempGrid] = [tempGrid, grid];
// Draw
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Complexity affects color variation and detail
const complexityFactor = params.complexity * 1.5 + 0.1;
for (let x = 0; x < cols; x++) {
for (let y = 0; y < rows; y++) {
const value = grid[x][y];
if (value > 0.1) {
const color = Math.floor(255 * (value * complexityFactor));
ctx.fillStyle = `hsl(0, 0%, ${color}%)`;
ctx.beginPath();
ctx.arc(
x * gridSize + gridSize/2,
y * gridSize + gridSize/2,
gridSize * 0.4 * (params.connectedness + 0.3),
0, Math.PI * 2
);
ctx.fill();
}
}
}
}
function animate() {
update();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>