birth: Flickering Neural Meshwork
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index.html
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149
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Network</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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#canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #444;
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font-size: 10px;
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mix-blend-mode: difference;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulseAvg: 1.11,
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pulseMin: 0.95,
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pulseMax: 1.30,
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tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.9, playfulness: 0, tension: 0 }
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};
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// Network graph implementation
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class Node {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.vx = (Math.random() - 0.5) * 2 * params.motion;
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this.vy = (Math.random() - 0.5) * 2 * params.motion;
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this.size = 2 + Math.random() * 3 * params.density;
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this.connections = [];
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this.life = 0;
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this.maxLife = 500 + Math.random() * 500 * params.lifespan;
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this.pulse = params.pulseAvg * (0.9 + Math.random() * 0.2);
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this.energy = 0;
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}
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update() {
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// Movement
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this.x += this.vx;
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this.y += this.vy;
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// Boundary check
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if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
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if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
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// Connections
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if (params.connectedness > 0.7 && Math.random() < 0.05 * params.connectedness) {
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if (this.connections.length < 5 * params.complexity) {
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const target = nodes[Math.floor(Math.random() * nodes.length)];
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if (target !== this && !this.connections.includes(target)) {
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this.connections.push(target);
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target.connections.push(this);
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}
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}
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}
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// Life and energy
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this.life++;
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this.energy = this.life / this.maxLife * params.pulseAvg;
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}
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draw() {
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const alpha = Math.min(1, this.life / 100);
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ctx.globalAlpha = alpha * 0.8;
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// Node color based on tone
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const hue = 180 + 50 * params.tone.curiosity; // Teal range
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ctx.fillStyle = `hsl(${hue}, ${20 * params.tone.dryness}%, ${50 + 10 * params.tone.dryness}%)`;
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// Draw connections first
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ctx.lineWidth = 0.5 * params.connectedness;
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ctx.strokeStyle = `hsla(${hue}, ${20 * params.tone.dryness}%, ${50 + 10 * params.tone.dryness}%, 0.3)`;
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ctx.beginPath();
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for (const conn of this.connections) {
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(conn.x, conn.y);
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}
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ctx.stroke();
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// Draw node
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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let nodes = [];
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function initNodes() {
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nodes = [];
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const count = Math.floor(50 + 200 * params.density);
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for (let i = 0; i < count; i++) {
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nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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}
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initNodes();
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function animate() {
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// Fade effect
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update and draw nodes
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ctx.globalAlpha = 1;
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for (const node of nodes) {
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node.update();
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node.draw();
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}
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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