birth: Flickering Neural Meshwork

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motd_admin 2026-08-13 06:21:19 +00:00
parent f89bb7ab25
commit f265ccc206

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Network</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
#canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #444;
font-size: 10px;
mix-blend-mode: difference;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulseAvg: 1.11,
pulseMin: 0.95,
pulseMax: 1.30,
tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.9, playfulness: 0, tension: 0 }
};
// Network graph implementation
class Node {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = (Math.random() - 0.5) * 2 * params.motion;
this.vy = (Math.random() - 0.5) * 2 * params.motion;
this.size = 2 + Math.random() * 3 * params.density;
this.connections = [];
this.life = 0;
this.maxLife = 500 + Math.random() * 500 * params.lifespan;
this.pulse = params.pulseAvg * (0.9 + Math.random() * 0.2);
this.energy = 0;
}
update() {
// Movement
this.x += this.vx;
this.y += this.vy;
// Boundary check
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
// Connections
if (params.connectedness > 0.7 && Math.random() < 0.05 * params.connectedness) {
if (this.connections.length < 5 * params.complexity) {
const target = nodes[Math.floor(Math.random() * nodes.length)];
if (target !== this && !this.connections.includes(target)) {
this.connections.push(target);
target.connections.push(this);
}
}
}
// Life and energy
this.life++;
this.energy = this.life / this.maxLife * params.pulseAvg;
}
draw() {
const alpha = Math.min(1, this.life / 100);
ctx.globalAlpha = alpha * 0.8;
// Node color based on tone
const hue = 180 + 50 * params.tone.curiosity; // Teal range
ctx.fillStyle = `hsl(${hue}, ${20 * params.tone.dryness}%, ${50 + 10 * params.tone.dryness}%)`;
// Draw connections first
ctx.lineWidth = 0.5 * params.connectedness;
ctx.strokeStyle = `hsla(${hue}, ${20 * params.tone.dryness}%, ${50 + 10 * params.tone.dryness}%, 0.3)`;
ctx.beginPath();
for (const conn of this.connections) {
ctx.moveTo(this.x, this.y);
ctx.lineTo(conn.x, conn.y);
}
ctx.stroke();
// Draw node
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
}
}
let nodes = [];
function initNodes() {
nodes = [];
const count = Math.floor(50 + 200 * params.density);
for (let i = 0; i < count; i++) {
nodes.push(new Node(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
}
initNodes();
function animate() {
// Fade effect
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw nodes
ctx.globalAlpha = 1;
for (const node of nodes) {
node.update();
node.draw();
}
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>