birth: Flickering Web of Echoes
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1 changed files with 144 additions and 0 deletions
144
index.html
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144
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Network Constellation</title>
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<style>
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body { margin: 0; overflow: hidden; background: #0a0a0a; }
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canvas { display: block; }
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#attr { position: absolute; bottom: 10px; right: 10px; color: #333; font-family: monospace; font-size: 10px; }
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attr">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.05, min: 1.00, max: 1.10 },
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tone: { anger: 0.00, sadness: 0.00, curiosity: 0.10, dryness: 0.90, playfulness: 0.00, tension: 0.00 }
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};
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class Node {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.size = 1;
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this.vx = (Math.random() - 0.5) * params.motion * 2;
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this.vy = (Math.random() - 0.5) * params.motion * 2;
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this.lifetime = 0;
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this.maxLifetime = 100 + Math.random() * 200;
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this.connections = [];
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this.color = `hsl(0, 0%, ${50 + Math.random() * 20}%)`;
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}
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update() {
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this.x += this.vx;
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this.y += this.vy;
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this.lifetime++;
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if (this.lifetime > this.maxLifetime) {
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this.size *= 0.95;
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}
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if (this.size < 0.1) return false;
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return true;
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size * params.pulse.avg, 0, Math.PI * 2);
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ctx.fillStyle = this.color;
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ctx.fill();
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}
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}
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class Network {
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constructor() {
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this.nodes = [];
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this.createNodes();
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this.createConnections();
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}
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createNodes() {
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const count = 50 + Math.floor(params.density * 200);
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for (let i = 0; i < count; i++) {
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this.nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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}
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createConnections() {
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const connectionCount = 100 + Math.floor(params.connectedness * 200);
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for (let i = 0; i < connectionCount; i++) {
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const a = this.nodes[Math.floor(Math.random() * this.nodes.length)];
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const b = this.nodes[Math.floor(Math.random() * this.nodes.length)];
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if (a !== b && !a.connections.includes(b)) {
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a.connections.push(b);
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}
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}
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}
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update() {
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this.nodes = this.nodes.filter(node => node.update());
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this.nodes.forEach(node => {
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node.connections = node.connections.filter(conn =>
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this.nodes.includes(conn) && Math.random() > 0.1
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);
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});
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}
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draw() {
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// Draw connections
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ctx.strokeStyle = `rgba(255, 255, 255, ${0.3 * params.pulse.avg})`;
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ctx.lineWidth = 0.5;
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this.nodes.forEach(node => {
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node.connections.forEach(conn => {
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ctx.beginPath();
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ctx.moveTo(node.x, node.y);
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ctx.lineTo(conn.x, conn.y);
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ctx.stroke();
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});
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});
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// Draw nodes
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this.nodes.forEach(node => node.draw());
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}
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}
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let network = new Network();
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function animate() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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network.update();
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if (network.nodes.length < 10) {
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network = new Network();
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}
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network.draw();
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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