birth: Floating Curious Particles Drift

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motd_admin 2026-08-28 06:21:24 +00:00
parent 8ba2fd9174
commit 325ebd34d8

167
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Curious Particles</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #00ffff;
}
#attribution {
position: absolute;
bottom: 10px;
left: 0;
right: 0;
text-align: center;
font-size: 10px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Particle system parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: {
avg: 1.07,
min: 0.9,
max: 1.2
},
tone: {
anger: 0,
sadness: 0,
curiosity: 0.8,
dryness: 0.9,
playfulness: 0.1,
tension: 0
}
};
// Generate particles based on density
const particleCount = Math.floor(1000 + params.density * 5000);
const particles = [];
const connections = [];
// Palette based on tone
const palette = {
r: Math.floor(255 * (0.1 + params.tone.curiosity * 0.5)),
g: Math.floor(255 * (0.2 + params.tone.curiosity * 0.7)),
b: Math.floor(255 * (0.3 + params.tone.curiosity * 0.9))
};
// Initialize particles
for (let i = 0; i < particleCount; i++) {
particles.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
size: Math.random() * 2 + 1,
alpha: Math.random() * 0.8 + 0.2,
pulse: params.pulse.avg,
jitter: Math.random() * 0.1,
age: 0,
maxAge: 1000 + Math.random() * 2000 * params.lifespan
});
}
// Create some connections based on connectedness
const connectionCount = Math.floor(params.connectedness * 500);
for (let i = 0; i < connectionCount; i++) {
const a = Math.floor(Math.random() * particles.length);
const b = Math.floor(Math.random() * particles.length);
connections.push({
a, b,
strength: Math.random() * 0.5 + 0.5
});
}
function update() {
ctx.fillStyle = 'rgba(10, 10, 10, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const time = Date.now() * 0.001;
const pulseFactor = params.pulse.avg + Math.sin(time * 2) * (params.pulse.max - params.pulse.min) * 0.5;
particles.forEach(p => {
// Update position with jitter
p.vx += (Math.random() - 0.5) * p.jitter * params.motion;
p.vy += (Math.random() - 0.5) * p.jitter * params.motion;
// Apply boundary constraints
if (p.x < 0 || p.x > canvas.width) p.vx *= -1;
if (p.y < 0 || p.y > canvas.height) p.vy *= -1;
p.x += p.vx * pulseFactor;
p.y += p.vy * pulseFactor;
// Age the particle
p.age++;
if (p.age > p.maxAge && params.lifespan < 0.5) {
// Respawn if lifespan is low
p.x = Math.random() * canvas.width;
p.y = Math.random() * canvas.height;
p.age = 0;
}
// Update pulse
p.pulse = params.pulse.avg + Math.sin(time * p.jitter * 2) * (params.pulse.max - params.pulse.min) * 0.3;
});
// Draw connections
ctx.strokeStyle = `rgba(${palette.r}, ${palette.g}, ${palette.b}, 0.2)`;
ctx.lineWidth = 1 * params.dryness;
connections.forEach(conn => {
const a = particles[conn.a];
const b = particles[conn.b];
const dist = Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
if (dist < 100) {
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(b.x, b.y);
ctx.stroke();
}
});
// Draw particles
particles.forEach(p => {
const size = p.size * p.pulse * (0.7 + 0.3 * params.complexity);
ctx.beginPath();
ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
ctx.fillStyle = `rgba(${palette.r}, ${palette.g}, ${palette.b}, ${p.alpha * p.pulse * 0.7})`;
ctx.fill();
});
}
function animate() {
update();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>