birth: Flowing Curiosity Fields

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motd_admin 2026-09-11 02:21:58 +00:00
parent af7a4ec25a
commit 50c051c645

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flow Field Organism</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a1a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: rgba(255, 255, 255, 0.3);
font-size: 10px;
z-index: 100;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Organism parameters
const motion = 0.5;
const density = 0.5;
const complexity = 0.5;
const connectedness = 0.5;
const lifespan = 0.5;
const pulse = { avg: 1.1, min: 1.0, max: 1.2 };
const tone = {
anger: 0.00,
sadness: 0.00,
curiosity: 0.70,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
};
// Flow field configuration
const fieldResolution = 50;
const fieldSize = 30;
const maxForce = 0.2 * motion;
const particleCount = 100 + Math.floor(density * 150);
let field = [];
let particles = [];
// Initialize flow field
function initField() {
field = [];
const cols = Math.ceil(canvas.width / fieldSize);
const rows = Math.ceil(canvas.height / fieldSize);
for (let y = 0; y < rows; y++) {
field[y] = [];
for (let x = 0; x < cols; x++) {
const angle = Math.random() * Math.PI * 2;
const strength = 0.5 + Math.random() * 0.5;
field[y][x] = { angle, strength };
}
}
}
// Particle class
class Particle {
constructor() {
this.reset();
this.size = 0.5 + Math.random() * 1.5;
this.maxSpeed = 0.5 * motion;
this.lifespan = 100 + Math.random() * 200;
this.age = 0;
this.trail = [];
this.trailMax = 5 + Math.floor(complexity * 10);
this.connectedness = connectedness;
this.color = getParticleColor();
}
reset() {
this.pos = {
x: Math.random() * canvas.width,
y: Math.random() * canvas.height
};
this.vel = {
x: (Math.random() - 0.5) * 2,
y: (Math.random() - 0.5) * 2
};
this.prevPos = { ...this.pos };
}
update() {
// Apply flow field force
const fieldX = Math.floor(this.pos.x / fieldSize);
const fieldY = Math.floor(this.pos.y / fieldSize);
const fieldVal = field[Math.min(fieldVal, field.length-1)]?.[Math.min(fieldX, field[0].length-1)] || { angle: 0, strength: 0 };
const forceX = Math.cos(fieldVal.angle) * fieldVal.strength * maxForce;
const forceY = Math.sin(fieldVal.angle) * fieldVal.strength * maxForce;
this.vel.x += forceX;
this.vel.y += forceY;
// Limit speed
const speed = Math.sqrt(this.vel.x * this.vel.x + this.vel.y * this.vel.y);
if (speed > this.maxSpeed) {
this.vel.x = (this.vel.x / speed) * this.maxSpeed;
this.vel.y = (this.vel.y / speed) * this.maxSpeed;
}
// Update position
this.prevPos = { ...this.pos };
this.pos.x += this.vel.x;
this.pos.y += this.vel.y;
// Boundary check
if (this.pos.x < 0 || this.pos.x > canvas.width) {
this.vel.x *= -0.5;
this.pos.x = Math.max(0, Math.min(canvas.width, this.pos.x));
}
if (this.pos.y < 0 || this.pos.y > canvas.height) {
this.vel.y *= -0.5;
this.pos.y = Math.max(0, Math.min(canvas.height, this.pos.y));
}
// Update trail
this.trail.push({ ...this.pos });
if (this.trail.length > this.trailMax) {
this.trail.shift();
}
// Age and lifespan
this.age++;
if (this.age > this.lifespan) {
this.reset();
this.age = 0;
}
}
draw() {
ctx.strokeStyle = this.color;
ctx.lineWidth = this.size * pulseScale();
ctx.beginPath();
ctx.moveTo(this.prevPos.x, this.prevPos.y);
// Draw trail with decreasing opacity
for (let i = 0; i < this.trail.length; i++) {
const t = i / this.trail.length;
const opacity = 0.1 + (1 - t) * 0.9;
ctx.globalAlpha = opacity;
ctx.lineTo(this.trail[i].x, this.trail[i].y);
}
ctx.stroke();
ctx.globalAlpha = 1;
}
}
function pulseScale() {
const t = pulse.avg + (pulse.max - pulse.min) * (Math.sin(Date.now() * 0.002) * 0.5 + 0.5);
return 0.9 + 0.1 * t;
}
function getParticleColor() {
if (tone.dryness > 0.8) {
const hue = Math.floor(Math.random() * 30) - 15;
return `hsl(${180 + hue}, 20%, ${70 + Math.random() * 10}%)`;
} else if (tone.curiosity > 0.6) {
const hue = 150 + Math.floor(Math.random() * 60);
const saturation = 50 + Math.floor(Math.random() * 30);
const lightness = 50 + Math.floor(Math.random() * 10);
return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
} else {
return `hsl(${Math.random() * 360}, 30%, ${70 + Math.random() * 10}%)`;
}
}
function initParticles() {
particles = [];
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
}
function animate() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update particles
particles.forEach(p => p.update());
// Draw particles
particles.forEach(p => p.draw());
requestAnimationFrame(animate);
}
// Initialize and start
initField();
initParticles();
animate();
</script>
</body>
</html>