birth: Flowing Curiosity Particles

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motd_admin 2026-05-08 05:47:18 +00:00
parent 5907268664
commit 813d31b980

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index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flow Field Vibrance</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
font-family: Arial, sans-serif;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: rgba(255, 255, 255, 0.3);
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas, false);
resizeCanvas();
// Parameters from prompt
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.09, min: 0.95, max: 1.20 },
tone: { dryness: 0.8, curiosity: 0.1 },
hue: Math.random() * 360
};
// Derived values
const nodeCount = Math.floor(100 + params.density * 300);
const lineComplexity = 1 + params.complexity * 4;
const lineLength = 5 + params.complexity * 15;
const maxSpeed = 0.2 + params.motion * 0.8;
const alpha = 0.3 + (1 - params.tone.dryness) * 0.7;
// Flow field
const fieldSize = 20;
const field = Array(fieldSize).fill().map(() =>
Array(fieldSize).fill().map(() => ({
vx: 0,
vy: 0
}))
);
// Nodes (particles)
class Node {
constructor() {
this.reset();
this.speed = 0.5 + Math.random() * maxSpeed;
this.size = 1 + Math.random() * 3;
this.lifespan = 100 + Math.random() * 300;
this.age = 0;
this.trail = [];
this.maxTrail = 10 + Math.floor(params.complexity * 30);
}
reset() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.prevX = this.x;
this.prevY = this.y;
this.targetX = this.x;
this.targetY = this.y;
this.fieldX = Math.floor(this.x / (canvas.width / fieldSize));
this.fieldY = Math.floor(this.y / (canvas.height / fieldSize));
this.fieldX = Math.min(fieldSize - 1, Math.max(0, this.fieldX));
this.fieldY = Math.min(fieldSize - 1, Math.max(0, this.fieldY));
}
step() {
this.age++;
if (this.age > this.lifespan) {
this.reset();
this.age = 0;
}
// Update target
const angle = (Math.random() * Math.PI * 2);
const dist = Math.random() * 20;
this.targetX = this.x + Math.cos(angle) * dist;
this.targetY = this.y + Math.sin(angle) * dist;
// Move toward target
const dx = this.targetX - this.x;
const dy = this.targetY - this.y;
const distToTarget = Math.sqrt(dx * dx + dy * dy);
if (distToTarget > 0) {
this.x += dx / distToTarget * this.speed;
this.y += dy / distToTarget * this.speed;
}
// Update field position
const newFieldX = Math.floor(this.x / (canvas.width / fieldSize));
const newFieldY = Math.floor(this.y / (canvas.height / fieldSize));
this.fieldX = Math.min(fieldSize - 1, Math.max(0, newFieldX));
this.fieldY = Math.min(fieldSize - 1, Math.max(0, newFieldY));
// Add to trail
this.trail.push({x: this.x, y: this.y});
if (this.trail.length > this.maxTrail) {
this.trail.shift();
}
}
draw() {
// Draw trail
for (let i = 1; i < this.trail.length; i++) {
const a = this.trail[i-1];
const b = this.trail[i];
const alphaStep = alpha / this.trail.length;
ctx.strokeStyle = `hsla(${params.hue}, 70%, 60%, ${alphaStep * (this.trail.length - i)})`;
ctx.lineWidth = this.size * (i / this.trail.length) * 0.5;
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(b.x, b.y);
ctx.stroke();
}
// Draw node
ctx.fillStyle = `hsla(${params.hue}, 70%, 60%, ${alpha})`;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
}
}
// Create nodes
const nodes = Array(nodeCount).fill().map(() => new Node());
// Animation loop
function animate() {
// Subtle pulse effect
const pulse = params.pulse.avg + (Math.random() - 0.5) * 0.2;
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Update field
for (let y = 0; y < fieldSize; y++) {
for (let x = 0; x < fieldSize; x++) {
field[x][y].vx = Math.sin(Date.now() * 0.001 + x * 0.5) * pulse * 0.2;
field[x][y].vy = Math.cos(Date.now() * 0.001 + y * 0.5) * pulse * 0.2;
}
}
// Update and draw nodes with slight field influence
nodes.forEach(node => {
node.step();
// Small perturbation from flow field
const fieldVal = field[node.fieldX][node.fieldY];
node.x += fieldVal.vx;
node.y += fieldVal.vy;
node.draw();
});
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>