flowing-fractured-particles.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · Motd.Social</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #f0f0f0;
font-family: 'Courier New', monospace;
display: flex;
flex-direction: column;
height: 100vh;
}
canvas {
flex: 1;
}
.attribution {
text-align: center;
padding: 10px;
font-size: 12px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters influenced by the generative art builder
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.07, min: 1.0, max: 1.1 },
tone: { anger: 0.0, sadness: 0.0, curiosity: 0.1, dryness: 0.8, playfulness: 0.0, tension: 0.0 }
};
// Simulation variables
const particles = [];
const flowField = {
gridSize: Math.floor(30 + params.complexity * 30),
spacing: 30,
strength: params.motion * 0.02,
angleVariation: (params.connectedness * Math.PI / 2) + (params.complexity * Math.PI)
};
// Initialize particles based on density
function initParticles() {
const count = Math.floor(400 + params.density * 600);
for (let i = 0; i < count; i++) {
particles.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
size: 1 + params.density * 2,
speed: 0.2 + params.motion * 0.8,
trail: [],
maxTrailLength: 20 + Math.floor(params.lifespan * 20),
hue: params.tone.dryness > 0.7 ? 0 : (30 + Math.random() * 30),
saturation: params.tone.dryness > 0.7 ? 0 : (50 + Math.random() * 40),
lifetime: params.lifespan * 1000
});
}
}
function createFlowField() {
const { gridSize, spacing, angleVariation } = flowField;
for (let y = 0; y < gridSize; y++) {
for (let x = 0; x < gridSize; x++) {
const angle = (Math.random() * angleVariation) +
(x / gridSize) * Math.PI * 2 * params.connectedness +
(y / gridSize) * Math.PI * params.motion;
const length = spacing * (0.5 + params.motion * 0.5);
flowField[`${x},${y}`] = {
x: Math.cos(angle) * length,
y: Math.sin(angle) * length
};
}
}
}
function updateParticles() {
particles.forEach((p, i) => {
// Get flow field vector
const gridX = Math.floor(p.x / flowField.spacing) % flowField.gridSize;
const gridY = Math.floor(p.y / flowField.spacing) % flowField.gridSize;
const vector = flowField[`${gridX},${gridY}`] ||
{ x: (Math.random() - 0.5) * 2, y: (Math.random() - 0.5) * 2 };
// Apply motion
p.x += vector.x * p.speed * params.pulse.avg;
p.y += vector.y * p.speed * params.pulse.avg;
// Wrap around edges
if (p.x < 0) p.x = canvas.width;
if (p.x > canvas.width) p.x = 0;
if (p.y < 0) p.y = canvas.height;
if (p.y > canvas.height) p.y = 0;
// Update trail
p.trail.push({ x: p.x, y: p.y });
if (p.trail.length > p.maxTrailLength) {
p.trail.shift();
}
// Age particles
p.lifetime--;
if (p.lifetime <= 0) {
particles.splice(i, 1);
particles.push({
...p,
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
lifetime: params.lifespan * 1000 + Math.random() * 500
});
}
});
}
function draw() {
// Fade background slightly
ctx.fillStyle = 'rgba(5, 5, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw particles with trails
particles.forEach(p => {
const gradient = ctx.createLinearGradient(
p.x - 5, p.y - 5,
p.x + 5, p.y + 5
);
gradient.addColorStop(0, `hsla(${p.hue}, ${p.saturation}%, 70%, 0.2)`);
gradient.addColorStop(1, `hsla(${p.hue}, ${p.saturation}%, 70%, 0)`);
ctx.strokeStyle = gradient;
ctx.lineWidth = p.size;
if (p.trail.length > 1) {
ctx.beginPath();
ctx.moveTo(p.trail[0].x, p.trail[0].y);
for (let i = 1; i < p.trail.length; i++) {
ctx.lineTo(p.trail[i].x, p.trail[i].y);
}
ctx.stroke();
}
});
// Add some central glow based on motion
if (params.motion > 0.7) {
ctx.fillStyle = `hsla(210, 30%, 80%, ${(params.motion - 0.7) * 0.3})`;
ctx.beginPath();
ctx.arc(canvas.width/2, canvas.height/2, 20 + params.motion * 30, 0, Math.PI * 2);
ctx.fill();
}
}
function animate() {
updateParticles();
draw();
requestAnimationFrame(animate);
}
// Initialize and start
initParticles();
createFlowField();
animate();
</script>
</body>
</html>