flowing-monochrome-constell.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flow Field Organism</title>
<style>
body { margin: 0; overflow: hidden; background: #0a0a0a; }
canvas { display: block; }
.attribution { position: absolute; bottom: 10px; right: 10px; color: #444; font-family: monospace; font-size: 10px; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Organism parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.03, min: 0.8, max: 1.2 },
tone: { anger: 0.0, sadness: 0.0, curiosity: 0.1, dryness: 0.9, playfulness: 0.0, tension: 0.0 }
};
// Flow field parameters
const particleCount = Math.floor(100 + params.density * 200);
const particles = [];
const gridSize = 20;
const flowField = [];
const flowStrength = 0.1 + params.motion * 0.2;
const noiseScale = 0.05;
// Initialize particles
function initParticles() {
particles.length = 0;
for (let i = 0; i < particleCount; i++) {
particles.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
speed: 0.5 + Math.random() * 1.5,
size: 1 + Math.random() * 2,
hue: 0,
life: 0,
maxLife: 100 + Math.random() * 200
});
}
}
initParticles();
// Initialize flow field
function initFlowField() {
flowField.length = 0;
for (let y = 0; y < canvas.height / gridSize; y++) {
for (let x = 0; x < canvas.width / gridSize; x++) {
const angle = Math.random() * Math.PI * 2;
flowField.push({
vx: Math.cos(angle) * flowStrength,
vy: Math.sin(angle) * flowStrength
});
}
}
}
initFlowField();
// Noise-based flow field
function updateFlowField(time) {
flowField.forEach((cell, i) => {
const x = (i % (canvas.width / gridSize)) * gridSize;
const y = Math.floor(i / (canvas.width / gridSize)) * gridSize;
const n = noise(x * noiseScale, y * noiseScale, time * 0.0005);
const angle = n * Math.PI * 8;
cell.vx = Math.cos(angle) * flowStrength;
cell.vy = Math.sin(angle) * flowStrength;
});
}
// Particle movement
function updateParticles(time) {
particles.forEach(particle => {
// Get flow field value
const gridX = Math.floor(particle.x / gridSize);
const gridY = Math.floor(particle.y / gridSize);
const index = gridY * (canvas.width / gridSize) + gridX;
if (index >= 0 && index < flowField.length) {
// Blend with current velocity
const currentVx = particle.x - (particle.prevX || particle.x);
const currentVy = particle.y - (particle.prevY || particle.y);
particle.prevX = particle.x;
particle.prevY = particle.y;
particle.x += (currentVx + flowField[index].vx * particle.speed) * 0.5;
particle.y += (currentVy + flowField[index].vy * particle.speed) * 0.5;
}
// Wrap around edges
if (particle.x < 0) particle.x = canvas.width;
if (particle.x > canvas.width) particle.x = 0;
if (particle.y < 0) particle.y = canvas.height;
if (particle.y > canvas.height) particle.y = 0;
// Update life
particle.life++;
if (particle.life > particle.maxLife) {
particle.x = Math.random() * canvas.width;
particle.y = Math.random() * canvas.height;
particle.life = 0;
}
});
}
// Drawing
function draw(time) {
// Fade background
ctx.fillStyle = 'rgba(0, 0, 0, 0.02)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw particles
ctx.lineCap = 'round';
particles.forEach(particle => {
const t = particle.life / particle.maxLife;
const pulse = params.pulse.avg + Math.sin(time * 0.001) * 0.1;
ctx.lineWidth = particle.size * (0.3 + t * 0.7) * pulse;
ctx.strokeStyle = `hsl(0, 0%, ${80 + Math.sin(t * Math.PI * 2) * 20}%)`;
ctx.beginPath();
ctx.moveTo(particle.prevX || particle.x, particle.prevY || particle.y);
ctx.lineTo(particle.x, particle.y);
ctx.stroke();
});
// Draw flow field (subtle)
if (time % 20 < 1) {
ctx.strokeStyle = 'rgba(255,255,255,0.02)';
ctx.lineWidth = 0.5;
for (let y = 0; y < canvas.height; y += 20) {
for (let x = 0; x < canvas.width; x += 20) {
const index = (Math.floor(y/gridSize) * (canvas.width/gridSize)) + Math.floor(x/gridSize);
if (index < flowField.length) {
const len = Math.sqrt(flowField[index].vx ** 2 + flowField[index].vy ** 2) * 2;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + flowField[index].vx * len, y + flowField[index].vy * len);
ctx.stroke();
}
}
}
}
}
function animate(time) {
updateFlowField(time);
updateParticles(time);
draw(time);
requestAnimationFrame(animate);
}
animate(0);
// Handle window focus/blur to pause/resume
document.addEventListener('visibilitychange', () => {
if (document.hidden) {
// Pause
} else {
// Resume
initParticles();
}
});
</script>
</body>
</html>