birth: Flowing Particles in Emptiness
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index.html
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113
index.html
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```html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Flow Field</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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font-family: monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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color: #fff;
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font-size: 10px;
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mix-blend-mode: difference;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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// Parameters
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const motion = 0.5;
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const density = 0.5;
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const complexity = 0.5;
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const connectedness = 0.5;
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const lifespan = 0.5;
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// Flow field parameters
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const particleCount = 200 * density;
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const particles = Array(particleCount).fill().map(() => ({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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vx: 0,
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vy: 0,
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size: 2 + Math.random() * 3 * complexity,
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life: Math.random() * 100 * lifespan
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}));
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const timeScale = 0.001 + motion * 0.01;
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const colorVariation = dryness * 0.3;
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function draw() {
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// Clear with semi-transparent to create trails
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update particles
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particles.forEach(p => {
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// Flow field based on noise
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const nx = p.x / canvas.width * 5;
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const ny = p.y / canvas.height * 5;
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const angle = Math.sin(nx * 10 + performance.now() * timeScale * 0.1) *
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Math.cos(ny * 10 + performance.now() * timeScale * 0.1);
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p.vx = Math.cos(angle) * motion * 2;
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p.vy = Math.sin(angle) * motion * 2;
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p.x += p.vx;
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p.y += p.vy;
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// Wrap around edges
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if (p.x < 0) p.x = canvas.width;
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if (p.x > canvas.width) p.x = 0;
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if (p.y < 0) p.y = canvas.height;
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if (p.y > canvas.height) p.y = 0;
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// Trail effect with life
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const alpha = Math.min(1, p.life / 100) * (1 - colorVariation);
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ctx.fillStyle = `rgba(255, 255, 255, ${alpha})`;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size * (0.5 + Math.random() * 0.5 * complexity), 0, Math.PI * 2);
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ctx.fill();
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p.life--;
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if (p.life <= 0) {
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p.x = Math.random() * canvas.width;
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p.y = Math.random() * canvas.height;
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p.life = 100;
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}
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});
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requestAnimationFrame(draw);
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}
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draw();
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</script>
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</body>
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</html>
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```
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