birth: Flowing Patterns in Stillness
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159
index.html
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159
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Diffusion Currents</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #444;
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font-size: 10px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.07, min: 1.0, max: 1.1 },
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tone: { curiosity: 0.7, dryness: 0.8, playfulness: 0.3 }
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};
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const gridSize = 64;
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const cellSize = Math.min(canvas.width, canvas.height) / gridSize;
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const cols = Math.ceil(canvas.width / cellSize);
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const rows = Math.ceil(canvas.height / cellSize);
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let currentGrid = createGrid();
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let nextGrid = createGrid();
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function createGrid() {
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const grid = [];
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for (let y = 0; y < rows; y++) {
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grid.push([]);
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for (let x = 0; x < cols; x++) {
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grid[y][x] = {
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a: Math.random(),
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b: Math.random(),
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energy: 0
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};
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}
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}
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return grid;
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}
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function updateGrid() {
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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const cell = currentGrid[y][x];
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const neighbors = getNeighbors(x, y);
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let sumA = 0, sumB = 0, sumEnergy = 0;
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for (const neighbor of neighbors) {
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sumA += neighbor.a;
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sumB += neighbor.b;
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sumEnergy += neighbor.energy;
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}
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const count = neighbors.length;
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const avgA = sumA / count;
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const avgB = sumB / count;
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// Reaction-diffusion equations (Gray-Scott variant)
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const f = 0.055;
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const k = 0.062;
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const da = 1.0;
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const db = 0.5;
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cell.a += da * (cell.a * cell.b * cell.b - cell.a - f * (cell.a + cell.b));
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cell.b += db * (cell.a * cell.b * cell.b + f * (cell.a + cell.b) - (k + 1) * cell.b);
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cell.energy = (cell.a + cell.b) * 0.5;
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nextGrid[y][x] = cell;
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}
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}
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[currentGrid, nextGrid] = [nextGrid, currentGrid];
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}
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function getNeighbors(x, y) {
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const neighbors = [];
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for (let ny = -1; ny <= 1; ny++) {
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for (let nx = -1; nx <= 1; nx++) {
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if (nx === 0 && ny === 0) continue;
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const nx2 = (x + nx + cols) % cols;
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const ny2 = (y + ny + rows) % rows;
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neighbors.push(currentGrid[ny2][nx2]);
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}
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}
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return neighbors;
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}
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function draw() {
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ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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const pulseFactor = params.pulse.avg * (params.motion * 0.5 + 0.5);
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const dryness = params.tone.dryness;
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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const cell = currentGrid[y][x];
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const energy = cell.energy * pulseFactor;
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const threshold = 0.3;
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if (energy > threshold) {
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const intensity = Math.min(1, (energy - threshold) / (1 - threshold));
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// Monochromatic palette with variable brightness
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const value = dryness > 0.7 ? Math.floor(50 + intensity * 50) : 255;
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ctx.fillStyle = `rgb(${value}, ${value}, ${value})`;
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ctx.fillRect(
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x * cellSize,
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y * cellSize,
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cellSize * 0.9,
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cellSize * 0.9
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);
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}
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}
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}
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updateGrid();
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requestAnimationFrame(draw);
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}
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draw();
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</script>
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</body>
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</html>
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