birth: Flowing Static Currents

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motd_admin 2026-06-20 09:47:22 +00:00
parent d1dfd6ea54
commit c51d3798ba

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flow Field Currents</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: #555;
font-size: 10px;
text-shadow: 0 0 2px #000;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from the abstract specifications
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.03, min: 0.8, max: 1.2 },
tone: { dryness: 0.9, curiosity: 0.1 },
time: 0
};
// Flow field configuration
const fieldResolution = 20;
const fieldWidth = Math.floor(canvas.width / fieldResolution);
const fieldHeight = Math.floor(canvas.height / fieldResolution);
const flowField = createFlowField(fieldWidth, fieldHeight, params);
// Particle system
const particleCount = Math.floor(params.density * 300) + 50;
const particles = [];
for (let i = 0; i < particleCount; i++) {
particles.push(createParticle(params));
}
// Draw function
function draw() {
// Dark background
ctx.fillStyle = 'rgba(10, 10, 10, 0.95)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw flow field (subtle background lines)
ctx.strokeStyle = 'rgba(255, 255, 255, 0.05)';
ctx.lineWidth = 0.5;
drawFlowField(flowField);
// Update and draw particles
ctx.lineWidth = params.complexity * 2 + 0.5;
ctx.strokeStyle = 'rgba(200, 200, 200, 0.8)';
particles.forEach(p => updateParticle(p, params, flowField));
params.time += 0.01 * params.motion;
requestAnimationFrame(draw);
}
// Initialize and start
draw();
// Helper functions
function createFlowField(width, height, params) {
const field = [];
const scale = 0.005 + params.complexity * 0.01;
for (let y = 0; y < height; y++) {
field[y] = [];
for (let x = 0; x < width; x++) {
// Create vector field with time-oscillating patterns
const u = Math.sin(y * scale * 1.5 + params.time * 0.3) * Math.cos(x * scale + params.time * 0.2);
const v = Math.cos(x * scale * 1.8 + params.time * 0.4) * Math.sin(y * scale + params.time * 0.1);
const len = Math.sqrt(u*u + v*v);
field[y][x] = { x: u/len, y: v/len }; // Normalized
}
}
return field;
}
function drawFlowField(field) {
const cols = field[0].length;
const rows = field.length;
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
const v = field[y][x];
const px = x * fieldResolution;
const py = y * fieldResolution;
// Draw small line in direction of field
ctx.beginPath();
ctx.moveTo(px, py);
ctx.lineTo(px + v.x * fieldResolution * 0.8, py + v.y * fieldResolution * 0.8);
ctx.stroke();
}
}
}
function createParticle(params) {
const angle = Math.random() * Math.PI * 2;
const speed = params.motion * 2 + 0.5;
return {
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
trail: [],
maxTrail: 50 + Math.floor(params.connectedness * 200),
alpha: 0.7,
size: (0.5 + Math.random()) * params.complexity + 0.5
};
}
function updateParticle(p, params, field) {
// Respect field direction with some perturbation
const gridX = Math.floor(p.x / fieldResolution);
const gridY = Math.floor(p.y / fieldResolution);
const fieldX = Math.max(0, Math.min(field[0].length - 1, gridX));
const fieldY = Math.max(0, Math.min(field.length - 1, gridY));
const fieldVec = field[fieldY][fieldX];
// Follow field with noise
p.vx = p.vx * 0.9 + fieldVec.x * 2 * params.motion;
p.vy = p.vy * 0.9 + fieldVec.y * 2 * params.motion;
// Add some perturbation
p.vx += (Math.random() - 0.5) * params.motion * 0.5;
p.vy += (Math.random() - 0.5) * params.motion * 0.5;
// Update position
p.x += p.vx;
p.y += p.vy;
// Boundary conditions
if (p.x < 0 || p.x > canvas.width || p.y < 0 || p.y > canvas.height) {
p.x = Math.random() * canvas.width;
p.y = Math.random() * canvas.height;
p.vx = 0;
p.vy = 0;
}
// Update trail
p.trail.push({x: p.x, y: p.y});
if (p.trail.length > p.maxTrail) {
p.trail.shift();
}
// Draw trail
if (params.dryness > 0.7) {
ctx.strokeStyle = `rgba(200, 200, 255, ${0.4 * p.alpha})`;
} else {
ctx.strokeStyle = `rgba(200, 200, 255, ${0.7 * p.alpha})`;
}
ctx.beginPath();
ctx.moveTo(p.trail[0].x, p.trail[0].y);
for (let i = 1; i < p.trail.length; i++) {
ctx.lineTo(p.trail[i].x, p.trail[i].y);
}
ctx.stroke();
}
</script>
</body>
</html>