birth: Fractal Bloom in Deep Space

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motd_admin 2026-03-28 09:47:17 +00:00
parent b54a13b713
commit 2e55dd6a44

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```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fractal Bloom</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a1a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 20px;
color: rgba(255, 255, 255, 0.3);
font-size: 12px;
text-align: center;
width: 100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from input
const params = {
motion: 0.554,
density: 0.530,
complexity: 0.489,
connectedness: 0.552,
lifespan: 0.526,
pulse: { avg: 0.80, min: 0.30, max: 2.00 },
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.80,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
},
topology: {
survivingNodes: 82,
branchCount: 56,
loops: 179,
maxDepth: 18,
thicknessRatio: 1.50,
fractalDimension: 1.632,
finalEnergy: 404.0
}
};
// Fractal system
const fractals = [];
const maxDepth = Math.floor(params.topology.maxDepth * 2);
const branches = Math.max(3, Math.floor(params.topology.branchCount * 2));
const branchesPerLevel = Math.max(2, Math.floor(branches / (maxDepth / 2)));
// Color palette based on tone
const hue = 160; // teal for curiosity
const saturation = 30 + Math.floor(params.tone.curiosity * 60);
const brightness = 80;
const baseColor = `hsl(${hue}, ${saturation}%, ${brightness}%)`;
const secondaryColor = `hsl(${hue}, ${Math.min(90, saturation + 20)}%, ${Math.min(95, brightness + 15)}%)`;
class FractalBranch {
constructor(x, y, angle, depth, length, width, parent = null) {
this.x = x;
this.y = y;
this.angle = angle;
this.depth = depth;
this.length = length;
this.width = width * (0.7 + 0.3 * (1 - params.tone.dryness));
this.parent = parent;
this.children = [];
this.lifespan = params.lifespan * 1000 * (0.5 + Math.random() * 0.5);
this.age = 0;
this.energy = params.topology.finalEnergy / 100;
this.pulse = params.pulse.avg;
// Randomize some parameters for organic feel
this.randomness = (Math.random() - 0.5) * 0.3 * params.motion;
this.branchiness = 1 + (Math.random() - 0.5) * 0.4 * params.connectedness;
// Create children if not at max depth
if (depth < maxDepth) {
const numChildren = Math.floor(branchesPerLevel * this.branchiness);
for (let i = 0; i < numChildren; i++) {
const childAngle = angle + (Math.random() - 0.5) * Math.PI * 0.5 * params.motion;
const childLength = length * (0.6 + 0.3 * (1 - params.density)) * this.pulse;
const childWidth = width * (0.5 + 0.3 * params.connectedness);
const child = new FractalBranch(
x + Math.cos(childAngle) * childLength,
y + Math.sin(childAngle) * childLength,
childAngle + this.randomness,
depth + 1,
childLength,
childWidth,
this
);
this.children.push(child);
fractals.push(child);
}
}
}
update() {
this.age += 16; // ~60fps
this.pulse = params.pulse.avg + (Math.sin(Date.now() * 0.001) * 0.5 * (params.pulse.max - params.pulse.min));
// Fade out if lifespan is low
if (params.lifespan < 0.5) {
this.energy *= 0.995;
}
// Update children
this.children.forEach(child => child.update());
}
draw() {
ctx.strokeStyle = `hsla(${hue}, ${saturation}%, ${brightness}%, ${this.energy})`;
ctx.lineWidth = this.width * (0.5 + 0.5 * this.pulse);
ctx.lineCap = 'round';
ctx.beginPath();
ctx.moveTo(this.x, this.y);
// Calculate end point with pulse and randomness
const endX = this.x + Math.cos(this.angle + this.randomness) * this.length * this.pulse;
const endY = this.y + Math.sin(this.angle + this.randomness) * this.length * this.pulse;
ctx.lineTo(endX, endY);
ctx.stroke();
// Draw children
this.children.forEach(child => child.draw());
}
}
// Initialize fractals
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const initialLength = Math.min(canvas.width, canvas.height) * 0.2 * params.density;
for (let i = 0; i < params.topology.survivingNodes; i++) {
const angle = (i / params.topology.survivingNodes) * Math.PI * 2;
fractals.push(new FractalBranch(
centerX,
centerY,
angle,
0,
initialLength,
2 + params.topology.thicknessRatio * 3,
null
));
}
// Animation loop
function animate() {
// Fade background slightly
ctx.fillStyle = 'rgba(10, 10, 26, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw all fractals
fractals.forEach(fractal => {
fractal.update();
fractal.draw();
// Remove dead branches if lifespan is low
if (fractal.age > fractal.lifespan && params.lifespan < 0.5) {
const index = fractals.indexOf(fractal);
if (index > -1) fractals.splice(index, 1);
}
});
// Occasionally add new branches for organic growth
if (Math.random() < 0.02 * params.connectedness * params.motion) {
const angle = Math.random() * Math.PI * 2;
fractals.push(new FractalBranch(
centerX,
centerY,
angle,
0,
initialLength * (0.7 + 0.3 * Math.random()),
1 + params.topology.thicknessRatio * 2,
null
));
}
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>
```