birth: Fractal currents in twilight
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Strange Attractor</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #555555;
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font-size: 10px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Strange attractor parameters (Thomas attractor variant)
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let attractor = {
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a: 0.19,
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b: 0.2,
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c: -0.5,
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dt: 0.16,
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x: 0.1,
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y: 0.1,
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z: 0.1,
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hue: 0,
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points: []
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};
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// Motion controls how chaotic the system is (0.5 range)
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const chaosFactor = 0.5 + 0.5 * 0.5; // Map 0-1 motion to 0.5-1 chaos
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// Density controls how many points we keep
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const pointDensity = 50000 * (0.5 + 0.5 * 0.5);
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// Complexity controls trail length
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const trailLength = 50 + Math.floor(50 * 0.5);
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function drawAttractor() {
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// Fade previous frame
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update attractor position with chaos factor
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const theta = Math.random() * Math.PI * 2;
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attractor.x += attractor.dt * (
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Math.sin(attractor.a * attractor.y) -
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attractor.c * attractor.x +
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chaosFactor * Math.cos(theta)
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);
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attractor.y += attractor.dt * (
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Math.sin(attractor.a * attractor.z) -
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attractor.c * attractor.y +
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chaosFactor * Math.sin(theta)
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);
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attractor.z += attractor.dt * (
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Math.sin(attractor.a * attractor.x) -
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attractor.c * attractor.z
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);
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// Add current point to buffer
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attractor.points.push({
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x: attractor.x * 20 + canvas.width/2,
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y: attractor.y * 20 + canvas.height/2,
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hue: attractor.hue
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});
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// Keep only recent points
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if (attractor.points.length > pointDensity) {
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attractor.points.shift();
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}
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// Draw points with decaying opacity
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for (let i = 0; i < attractor.points.length; i++) {
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const p = attractor.points[i];
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const age = i / attractor.points.length;
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const opacity = age * 0.8;
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const size = age * 1.5 + 0.5;
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// Curiosity teal with dryness monochrome variation
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ctx.fillStyle = `hsl(180, ${30 + 20 * age}%, ${20 + 15 * age}%)`;
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ctx.beginPath();
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ctx.arc(p.x, p.y, size * (0.7 + 0.3 * Math.sin(attractor.hue/10)), 0, Math.PI * 2);
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ctx.fill();
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}
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// Increment hue for color variation
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attractor.hue += 0.5;
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requestAnimationFrame(drawAttractor);
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}
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drawAttractor();
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</script>
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</body>
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</html>
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