birth: Fractal Drift in Monochrome
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index.html
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148
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Fractal Drift</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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color: #333;
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font-size: 10px;
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opacity: 0.5;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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tone: { dryness: 0.9 }
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};
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const nodes = [];
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const maxDepth = 3 + Math.floor(params.complexity * 3);
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const branchCount = 3 + Math.floor(params.connectedness * 5);
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const thickness = 1 + Math.floor(params.density * 3);
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// Initialize the root node
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nodes.push({
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x: canvas.width / 2,
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y: canvas.height / 2,
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size: thickness,
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depth: 0,
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angle: 0,
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branches: [],
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life: 1
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});
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// Recursively build the fractal
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function buildFractal(node) {
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if (node.depth >= maxDepth) return;
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const branchLength = 50 / (1 + node.depth * params.motion * 1.5);
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const spread = Math.PI * (0.2 + params.connectedness * 0.5);
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for (let i = 0; i < branchCount; i++) {
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const angle = node.angle + spread * (i / branchCount - 0.5);
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const endX = node.x + Math.cos(angle) * branchLength * (0.7 + Math.random() * 0.6);
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const endY = node.y + Math.sin(angle) * branchLength * (0.7 + Math.random() * 0.6);
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node.branches.push({
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x: endX,
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y: endY,
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size: Math.max(0.5, node.size * (0.7 - params.motion * 0.3)),
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depth: node.depth + 1,
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angle,
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branches: [],
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life: 1
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});
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}
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node.branches.forEach(buildFractal);
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}
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buildFractal(nodes[0]);
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// Animation variables
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let time = 0;
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const pulseSpeed = 1.08;
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const pulseVariation = 0.02;
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function animate() {
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time += 0.01;
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// Clear with slight fade
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Adjust for pulse
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const pulse = pulseSpeed + pulseVariation * Math.sin(time * 2);
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const scale = 1 + 0.1 * (params.motion * 0.5 + 0.5) * pulse;
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// Draw fractal
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drawFractal(nodes[0], canvas.width/2, canvas.height/2, scale);
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requestAnimationFrame(animate);
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}
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function drawFractal(node, startX, startY, scale) {
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// Fade out older branches
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node.life *= 0.99;
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if (node.life < 0.01) return;
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const currentSize = node.size * scale * node.life;
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const gradient = ctx.createLinearGradient(startX, startY, node.x, node.y);
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gradient.addColorStop(0, `rgba(255, 255, 255, ${node.life * 0.8})`);
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gradient.addColorStop(1, `rgba(200, 200, 200, ${node.life * 0.3})`);
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ctx.strokeStyle = gradient;
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ctx.lineWidth = currentSize;
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ctx.lineCap = 'round';
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ctx.beginPath();
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ctx.moveTo(startX, startY);
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ctx.lineTo(node.x, node.y);
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ctx.stroke();
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if (node.branches.length === 0) return;
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node.branches.forEach(branch => {
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drawFractal(branch, node.x, node.y, scale);
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});
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}
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setTimeout(() => {
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requestAnimationFrame(animate);
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}, 100);
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</script>
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</body>
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</html>
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