birth: Fractal Drift Through Disorder
This commit is contained in:
parent
c07b46f2ae
commit
02f997afca
1 changed files with 146 additions and 0 deletions
146
index.html
Normal file
146
index.html
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Fractal Drift</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
background: #0a0a0a;
|
||||
font-family: 'Courier New', monospace;
|
||||
color: #ccc;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: flex-end;
|
||||
height: 100vh;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
}
|
||||
#attribution {
|
||||
position: absolute;
|
||||
bottom: 20px;
|
||||
font-size: 10px;
|
||||
color: #555;
|
||||
pointer-events: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="attribution">neurameba · motd.social</div>
|
||||
<script>
|
||||
const canvas = document.getElementById('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
function resizeCanvas() {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
resizeCanvas();
|
||||
|
||||
// Strange attractor parameters
|
||||
const attractor = {
|
||||
a: 0.2,
|
||||
b: 0.9,
|
||||
c: 1.5,
|
||||
d: 0.3,
|
||||
scale: 100,
|
||||
offsetX: 0.5,
|
||||
offsetY: 0.5,
|
||||
maxPoints: 50000,
|
||||
points: [],
|
||||
history: []
|
||||
};
|
||||
|
||||
// Initialize with motion parameter
|
||||
attractor.a = 0.2 + Math.random() * 0.3;
|
||||
attractor.b = 0.7 + Math.random() * 0.4;
|
||||
attractor.c = 1.2 + Math.random() * 0.6;
|
||||
attractor.d = 0.1 + Math.random() * 0.2;
|
||||
|
||||
function generateAttractorPoints() {
|
||||
let x = 0.1;
|
||||
let y = 0.1;
|
||||
|
||||
for (let i = 0; i < attractor.maxPoints; i++) {
|
||||
const x1 = Math.sin(y * attractor.b - attractor.c);
|
||||
const y1 = Math.sin(x1 * attractor.a) * -1;
|
||||
x = x1;
|
||||
y = y1;
|
||||
|
||||
const px = (x + attractor.offsetX) * attractor.scale;
|
||||
const py = (y + attractor.offsetY) * attractor.scale;
|
||||
|
||||
attractor.points.push({x: px, y: py});
|
||||
|
||||
// Store every 10th point for drawing trails
|
||||
if (i % 5 === 0) {
|
||||
attractor.history.push({x: px, y: py});
|
||||
if (attractor.history.length > 200) {
|
||||
attractor.history.shift();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generateAttractorPoints();
|
||||
|
||||
// Pulse animation
|
||||
let pulse = 1.0;
|
||||
const targetPulse = 1.0 + (Math.random() * 0.6 - 0.3);
|
||||
const pulseSpeed = 0.005 + Math.random() * 0.01;
|
||||
|
||||
function drawAttractor() {
|
||||
// Pulse effect
|
||||
pulse += (targetPulse - pulse) * pulseSpeed;
|
||||
ctx.lineWidth = 1.5 * pulse;
|
||||
ctx.strokeStyle = `rgba(200, 200, 200, ${0.5 + pulse * 0.5})`;
|
||||
|
||||
// Draw all points
|
||||
ctx.beginPath();
|
||||
for (let i = 0; i < attractor.points.length; i++) {
|
||||
const p = attractor.points[i];
|
||||
ctx.moveTo(p.x, p.y);
|
||||
ctx.lineTo(p.x, p.y);
|
||||
}
|
||||
ctx.stroke();
|
||||
|
||||
// Draw fading trail
|
||||
ctx.lineWidth = 1 * pulse;
|
||||
for (let i = 0; i < attractor.history.length; i++) {
|
||||
const h = attractor.history[i];
|
||||
const alpha = i / attractor.history.length;
|
||||
ctx.strokeStyle = `rgba(180, 180, 180, ${alpha * 0.7})`;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(h.x, h.y);
|
||||
ctx.lineTo(h.x, h.y);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
function animate() {
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.15)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// Add slight rotation based on motion parameter
|
||||
const centerX = canvas.width / 2;
|
||||
const centerY = canvas.height / 2;
|
||||
ctx.save();
|
||||
ctx.translate(centerX, centerY);
|
||||
ctx.rotate(0.001 * Math.sin(Date.now() * 0.001));
|
||||
ctx.translate(-centerX, -centerY);
|
||||
|
||||
drawAttractor();
|
||||
ctx.restore();
|
||||
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
|
||||
animate();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Reference in a new issue