birth: Fractal Drift Through Silence
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index.html
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164
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Fractal Drift</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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font-family: monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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left: 50%;
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transform: translateX(-50%);
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color: #333;
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font-size: 10px;
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text-shadow: 0 0 5px rgba(0,0,0,0.5);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: 1.06,
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tone: {
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anger: 0.00,
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sadness: 0.00,
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curiosity: 0.10,
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dryness: 0.90,
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playfulness: 0.00,
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tension: 0.00
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}
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};
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// Colors based on tone
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const colors = {
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bg: '#000',
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fg: params.tone.dryness > 0.7 ? '#111' : '#f0f0f0',
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primary: params.tone.dryness > 0.7 ? '#f0f0f0' : '#00ffff',
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secondary: params.tone.dryness > 0.7 ? '#333' : '#00aaff'
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};
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// Fractal system
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class FractalNode {
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constructor(x, y, depth, maxDepth) {
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this.x = x;
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this.y = y;
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this.depth = depth;
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this.maxDepth = maxDepth;
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this.children = [];
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this.angle = Math.random() * Math.PI * 2;
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this.length = 50 / (depth + 1);
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this.life = params.lifespan;
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this.motion = params.motion;
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this.complexity = params.complexity;
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}
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update() {
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this.life += 0.01;
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// Branch creation
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if (this.depth < this.maxDepth * params.complexity) {
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const branches = Math.floor(2 + (Math.random() * 3 * params.connectedness));
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for (let i = 0; i < branches; i++) {
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const angleOffset = (i - branches/2) * 0.3 * params.connectedness;
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const newAngle = this.angle + angleOffset + (Math.random() - 0.5) * 0.2 * params.motion;
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const newX = this.x + Math.cos(newAngle) * this.length * 0.7;
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const newY = this.y + Math.sin(newAngle) * this.length * 0.7;
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this.children.push(new FractalNode(
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newX,
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newY,
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this.depth + 1,
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this.maxDepth
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));
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}
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}
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// Update children
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this.children.forEach(child => child.update());
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}
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draw() {
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const alpha = params.lifespan > 0.5 ?
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1 - (this.depth / (this.maxDepth * 1.5)) :
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Math.min(1, this.life * 2);
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ctx.strokeStyle = `rgba(${colors.primary}, ${alpha})`;
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ctx.lineWidth = 1 + (this.depth * params.density * 2);
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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// Apply pulse motion
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const pulseOffset = Math.sin(Date.now() * 0.001 * params.pulse) * 5 * this.motion;
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const endX = this.x + Math.cos(this.angle) * (this.length + pulseOffset);
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const endY = this.y + Math.sin(this.angle) * (this.length + pulseOffset);
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ctx.lineTo(endX, endY);
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ctx.stroke();
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// Draw children
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this.children.forEach(child => child.draw());
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}
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}
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// Create initial nodes
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const rootNodes = [];
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const initialNodes = Math.floor(3 + (Math.random() * 5 * params.density));
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for (let i = 0; i < initialNodes; i++) {
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rootNodes.push(new FractalNode(
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canvas.width/2 + (Math.random() - 0.5) * 100,
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canvas.height/2 + (Math.random() - 0.5) * 100,
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0,
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4 + Math.floor(Math.random() * 4 * params.complexity)
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));
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}
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// Animation loop
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function animate() {
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ctx.fillStyle = colors.bg;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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rootNodes.forEach(node => {
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node.update();
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node.draw();
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});
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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