birth: fractal dust dispersing
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107
index.html
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107
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>chaos bloom</title>
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<style>
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body, html {
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margin: 0;
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padding: 0;
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overflow: hidden;
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background: #0a0a0a;
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height: 100%;
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}
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canvas {
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display: block;
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}
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.attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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color: #444;
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font-family: monospace;
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font-size: 10px;
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pointer-events: none;
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z-index: 100;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<div class="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('c');
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const ctx = canvas.getContext('2d');
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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// Strange attractor parameters
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const points = [];
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const maxPoints = 10000;
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const a = 4.5 + 1.4 * (Math.random() * 2 - 1);
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const b = 0.2 + 0.1 * (Math.random() * 2 - 1);
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const c = 5.8 + 1.2 * (Math.random() * 2 - 1);
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let x = 0.1, y = 0.1;
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// Stroke style based on tone parameters
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const dryness = 0.8;
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const playfulness = 0.1;
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const hue = 180 + (playfulness * 60);
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const sat = 15 + (dryness * 85);
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const light = 70 + (1 - dryness) * 30;
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function update() {
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// Motion influence
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const motion = 0.5;
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const steps = Math.floor(1 + motion * 20);
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for (let i = 0; i < steps; i++) {
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if (points.length < maxPoints) {
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points.push({x: x * canvas.width/2 + canvas.width/2,
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y: y * canvas.height/2 + canvas.height/2,
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size: 1 + Math.random() * 1.5,
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alpha: 0.7 + Math.random() * 0.3});
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// Strange attractor equations
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const xn = Math.sin(a * y) - Math.cos(b * x);
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const yn = Math.sin(x) - Math.cos(c * y);
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x = xn;
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y = yn;
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}
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}
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// Fading trail effect
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ctx.fillStyle = `rgba(0, 0, 0, 0.05)`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Draw points
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points.forEach((p, i) => {
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const age = i / points.length;
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const size = p.size * (1 - age * 0.7);
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const alpha = p.alpha * (1 - age * 0.5);
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ctx.fillStyle = `hsla(${hue}, ${sat}%, ${light}%, ${alpha})`;
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ctx.beginPath();
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ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
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ctx.fill();
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});
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// Cull old points
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while (points.length > maxPoints) {
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points.shift();
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}
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}
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function animate() {
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update();
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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