birth: Fractal Echoes in Static
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index.html
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136
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Strange Attractor</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#info {
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position: absolute;
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bottom: 10px;
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left: 10px;
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color: #555;
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font-size: 10px;
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text-shadow: 0 0 5px rgba(0,0,0,0.5);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="info">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Strange attractor parameters
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const params = {
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a: 2.24,
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b: 0.43,
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c: -0.65,
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d: -2.43,
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e: 1.0,
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scale: 200,
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speed: 0.552 * 2,
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points: 5000,
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trails: 500,
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hue: 180,
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saturation: 20,
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brightness: 80,
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alpha: 0.4
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};
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const points = [];
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const history = [];
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function initPoints() {
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for (let i = 0; i < params.points; i++) {
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points.push({
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x: Math.random() * 2 - 1,
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y: Math.random() * 2 - 1,
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trail: []
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});
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}
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}
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function updatePoints() {
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for (let i = 0; i < points.length; i++) {
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const p = points[i];
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const x = p.x;
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const y = p.y;
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// Strange attractor equations
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const x_new = Math.sin(params.a * y) - Math.cos(params.b * x);
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const y_new = Math.sin(params.c * x) - Math.cos(params.d * y);
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p.x = x_new * params.e + x * 0.1;
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p.y = y_new * params.e + y * 0.1;
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// Add to trail
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p.trail.push({x: p.x, y: p.y});
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if (p.trail.length > params.trails) {
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p.trail.shift();
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}
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}
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}
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function draw() {
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ctx.fillStyle = 'rgba(5, 5, 10, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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const centerX = canvas.width / 2;
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const centerY = canvas.height / 2;
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const scale = Math.min(canvas.width, canvas.height) * 0.4;
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ctx.lineWidth = 0.5;
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ctx.strokeStyle = `hsla(${params.hue}, ${params.saturation}%, ${params.brightness}%, ${params.alpha})`;
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for (let i = 0; i < points.length; i++) {
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const p = points[i];
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if (p.trail.length > 1) {
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ctx.beginPath();
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for (let j = 0; j < p.trail.length; j++) {
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const pos = p.trail[j];
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const x = centerX + pos.x * scale;
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const y = centerY + pos.y * scale;
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if (j === 0) {
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ctx.moveTo(x, y);
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} else {
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ctx.lineTo(x, y);
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}
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}
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ctx.stroke();
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}
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}
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updatePoints();
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}
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function animate() {
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draw();
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requestAnimationFrame(animate);
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}
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initPoints();
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animate();
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</script>
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</body>
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</html>
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