birth: Fractal Echoes in Static
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index.html
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186
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Generative Network</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #555;
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font-size: 10px;
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text-shadow: 0 0 5px rgba(0,0,0,0.5);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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// Parameters influenced by the abstract input
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: 1.08,
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tone: {
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anger: 0.00,
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sadness: 0.00,
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curiosity: 0.30,
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dryness: 0.80,
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playfulness: 0.00,
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tension: 0.00
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}
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};
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// Calculate derived parameters
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const nodeCount = Math.floor(100 + params.connectedness * 300);
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const edgeCount = Math.floor(nodeCount * 2 * params.connectedness);
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const nodeSize = Math.max(1, 5 * (1 - params.density));
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const edgeLength = Math.min(200, 50 + params.complexity * 150);
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const energy = params.pulse * params.motion;
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// Color palette based on tone
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const hue = params.tone.curiosity * 180; // Teal range
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const saturation = params.tone.dryness * 100;
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const lightness = 50 + params.tone.dryness * 30;
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const baseColor = `hsl(${hue}, ${saturation}%, ${lightness}%)`;
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const fadeColor = `hsl(${hue}, ${saturation * 0.5}%, ${lightness * 0.7}%)`;
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// Network nodes
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const nodes = [];
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for (let i = 0; i < nodeCount; i++) {
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nodes.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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vx: (Math.random() - 0.5) * params.motion * 2,
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vy: (Math.random() - 0.5) * params.motion * 2,
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size: nodeSize,
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energy: 0.5 + Math.random() * 0.5,
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lifespan: params.lifespan * (0.5 + Math.random() * 0.5)
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});
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}
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// Network edges
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const edges = [];
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for (let i = 0; i < edgeCount; i++) {
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const a = Math.floor(Math.random() * nodeCount);
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const b = Math.floor(Math.random() * nodeCount);
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// Ensure some edges are longer based on complexity
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const length = edgeLength * (0.5 + params.complexity * 0.5);
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edges.push({
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a, b,
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length,
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strength: 0.5 + Math.random() * 0.5,
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active: true
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});
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}
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// Main animation loop
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function animate() {
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// Clear with slight fade
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ctx.fillStyle = `rgba(0, 0, 0, ${0.1 + params.tone.dryness * 0.2})`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Draw nodes and connections
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ctx.strokeStyle = baseColor;
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ctx.lineWidth = 1;
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// Update node positions with repulsion
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nodes.forEach(node => {
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// Simple repulsion from boundaries
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node.x = Math.max(node.size, Math.min(canvas.width - node.size, node.x + node.vx));
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node.y = Math.max(node.size, Math.min(canvas.height - node.size, node.y + node.vy));
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// Apply slight drag
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node.vx *= 0.9;
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node.vy *= 0.9;
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// Add small random motion
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node.vx += (Math.random() - 0.5) * 0.05 * params.motion;
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node.vy += (Math.random() - 0.5) * 0.05 * params.motion;
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});
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// Draw edges (connections)
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edges.forEach(edge => {
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if (!edge.active) return;
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const a = nodes[edge.a];
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const b = nodes[edge.b];
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// Calculate distance
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const dx = b.x - a.x;
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const dy = b.y - a.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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// Draw connection if within length
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if (distance < edge.length * 1.5) {
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ctx.globalAlpha = edge.strength * 0.8;
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ctx.beginPath();
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ctx.moveTo(a.x, a.y);
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ctx.lineTo(b.x, b.y);
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ctx.stroke();
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}
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});
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// Draw nodes
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nodes.forEach(node => {
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ctx.globalAlpha = node.energy * (1 - params.tone.dryness * 0.3);
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ctx.fillStyle = baseColor;
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ctx.beginPath();
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ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
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ctx.fill();
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});
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// Occasionally add new edges based on connectedness
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if (Math.random() < 0.01 * params.connectedness) {
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if (edges.length > 0) {
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const edge = edges[Math.floor(Math.random() * edges.length)];
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edge.active = true;
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}
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}
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// Occasionally deactivate random edges
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if (Math.random() < 0.005 * (1 - params.connectedness)) {
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if (edges.length > 0) {
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const edge = edges[Math.floor(Math.random() * edges.length)];
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edge.active = false;
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}
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}
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requestAnimationFrame(animate);
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}
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// Handle window resize
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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});
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// Start animation
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animate();
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</script>
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</body>
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</html>
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