birth: Fractal Echoes in Void

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motd_admin 2026-09-10 18:21:26 +00:00
parent 15c6b9ca1a
commit 00919ad0fb

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Fractal Stream</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #aaa;
font-family: 'Courier New', monospace;
display: flex;
flex-direction: column;
height: 100vh;
}
canvas {
display: block;
flex: 1;
}
.attribution {
text-align: right;
padding: 8px 16px;
font-size: 10px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Strange attractor parameters
const params = {
a: 3.1,
b: 0.3,
c: 1.2,
d: 4.0,
scale: 80,
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.12,
hue: 160, // teal (curiosity)
saturation: 70,
lightness: 60,
trailLength: 100
};
// Initialize with random starting points
const points = [];
const maxPoints = 100 * (params.density + 0.1);
for (let i = 0; i < maxPoints; i++) {
points.push({
x: (Math.random() - 0.5) * 2,
y: (Math.random() - 0.5) * 2,
dx: 0,
dy: 0,
history: [],
energy: Math.random() * 0.5 + 0.75,
size: Math.random() * 2 + 1
});
}
// Animation state
let frameCount = 0;
let mouseX = 0;
let mouseY = 0;
let prevMouseX = 0;
let prevMouseY = 0;
window.addEventListener('mousemove', (e) => {
prevMouseX = mouseX;
prevMouseY = mouseY;
mouseX = (e.clientX - canvas.width/2) / canvas.width * 4;
mouseY = (e.clientY - canvas.height/2) / canvas.height * 4;
});
// Strange attractor function
function attractor(x, y, t) {
const a = params.a + 0.5 * Math.sin(t * 0.01);
const b = params.b + 0.2 * Math.cos(t * 0.015);
const c = params.c + 0.3 * Math.sin(t * 0.012);
const d = params.d + 0.4 * Math.cos(t * 0.018);
const xNew = Math.sin(a * y) + c * Math.cos(a * x);
const yNew = Math.sin(b * x) + d * Math.cos(b * y);
return { x: xNew, y: yNew };
}
function draw() {
// Clear with fading effect
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Adjust parameters based on pulse
const pulseFactor = params.pulse + 0.2 * Math.sin(frameCount * 0.03);
// Update and draw points
points.forEach(point => {
// Update position using strange attractor
const t = frameCount * 0.01 * params.motion * pulseFactor;
const { x, y } = attractor(point.x, point.y, t);
// Add small perturbation
point.x += (x - point.x) * 0.1 * params.connectedness;
point.y += (y - point.y) * 0.1 * params.connectedness;
// Store position in history
point.history.push({ x: point.x, y: point.y });
if (point.history.length > params.trailLength * params.lifespan) {
point.history.shift();
}
// Energy decay
point.energy *= 0.99;
// Size based on energy
const size = point.size * point.energy * 2;
// Draw trail
if (point.history.length > 1) {
ctx.beginPath();
ctx.moveTo(
canvas.width/2 + point.history[0].x * params.scale * (canvas.width/800),
canvas.height/2 + point.history[0].y * params.scale * (canvas.width/800)
);
const gradient = ctx.createLinearGradient(
canvas.width/2 + point.history[0].x * params.scale * (canvas.width/800),
canvas.height/2 + point.history[0].y * params.scale * (canvas.width/800),
canvas.width/2 + point.x * params.scale * (canvas.width/800),
canvas.height/2 + point.y * params.scale * (canvas.width/800)
);
gradient.addColorStop(0, `hsla(${params.hue}, ${params.saturation}%, ${params.lightness * point.energy}%, 0)`);
gradient.addColorStop(0.5, `hsla(${params.hue}, ${params.saturation}%, ${params.lightness * point.energy}%, ${point.energy * 0.7})`);
gradient.addColorStop(1, `hsla(${params.hue}, ${params.saturation}%, ${params.lightness}%, 0)`);
ctx.strokeStyle = gradient;
ctx.lineWidth = size * 0.8;
ctx.lineCap = 'round';
for (let i = 1; i < point.history.length; i++) {
ctx.lineTo(
canvas.width/2 + point.history[i].x * params.scale * (canvas.width/800),
canvas.height/2 + point.history[i].y * params.scale * (canvas.width/800)
);
}
ctx.stroke();
}
// Draw current position
ctx.beginPath();
ctx.arc(
canvas.width/2 + point.x * params.scale * (canvas.width/800),
canvas.height/2 + point.y * params.scale * (canvas.width/800),
size * (canvas.width/800),
0,
Math.PI * 2
);
ctx.fillStyle = `hsla(${params.hue}, ${params.saturation}%, ${params.lightness}%, ${point.energy * 0.8})`;
ctx.fill();
});
// Occasionally add new points
if (frameCount % 20 === 0 && Math.random() < params.density * 0.1) {
points.push({
x: (Math.random() - 0.5) * 2,
y: (Math.random() - 0.5) * 2,
dx: 0,
dy: 0,
history: [],
energy: 1,
size: Math.random() * 2 + 1
});
if (points.length > maxPoints) {
points.shift();
}
}
frameCount++;
requestAnimationFrame(draw);
}
draw();
</script>
</body>
</html>