birth: Fractal Ghosts in the Static
This commit is contained in:
parent
4ad7e102ec
commit
c123871826
1 changed files with 145 additions and 0 deletions
145
index.html
Normal file
145
index.html
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Neurameba Strange Attractor</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
background: #000;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 100vh;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
}
|
||||
.attribution {
|
||||
position: fixed;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
color: rgba(255, 255, 255, 0.3);
|
||||
font-family: monospace;
|
||||
font-size: 10px;
|
||||
pointer-events: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div class="attribution">neurameba · motd.social</div>
|
||||
|
||||
<script>
|
||||
const canvas = document.getElementById('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
// Set canvas to full window size
|
||||
function resizeCanvas() {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
resizeCanvas();
|
||||
|
||||
// Strange attractor parameters
|
||||
const points = [];
|
||||
const maxPoints = 300;
|
||||
const step = 0.01;
|
||||
let time = 0;
|
||||
|
||||
// Base parameters for a chaotic attractor
|
||||
const a = 1.4;
|
||||
const b = 0.3;
|
||||
|
||||
// Color palette (dryness=monochrome)
|
||||
const palette = {
|
||||
white: '#ffffff',
|
||||
dark: '#111111',
|
||||
mid: '#444444'
|
||||
};
|
||||
|
||||
function initPoints() {
|
||||
points.length = 0;
|
||||
for (let i = 0; i < maxPoints; i++) {
|
||||
points.push({
|
||||
x: Math.random() * 2 - 1,
|
||||
y: Math.random() * 2 - 1,
|
||||
size: 0.5 + Math.random() * 0.5
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function updatePoints() {
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
const p = points[i];
|
||||
|
||||
// Strange attractor equations (Henon-like)
|
||||
const x = p.x;
|
||||
const y = p.y;
|
||||
|
||||
p.x = y + 1 - a * x * x;
|
||||
p.y = b * x;
|
||||
|
||||
// Apply circular boundary
|
||||
const dist = Math.sqrt(p.x * p.x + p.y * p.y);
|
||||
if (dist > 2) {
|
||||
p.x *= 0.9;
|
||||
p.y *= 0.9;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function draw() {
|
||||
// Fade background slightly
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// Draw points with motion blur
|
||||
ctx.fillStyle = palette.white;
|
||||
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
const p = points[i];
|
||||
|
||||
// Size based on density parameter
|
||||
const size = p.size * 2 * (0.5 + 0.5 * Math.sin(time * 0.1)) * 1.5;
|
||||
|
||||
// Position in center of canvas
|
||||
const x = (p.x * 0.4 + 0.5) * canvas.width;
|
||||
const y = (p.y * 0.4 + 0.5) * canvas.height;
|
||||
|
||||
// Draw with slight glow
|
||||
const glow = size * 1.5;
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, glow, 0, Math.PI * 2);
|
||||
ctx.fillStyle = `rgba(255, 255, 255, 0.1)`;
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, size, 0, Math.PI * 2);
|
||||
ctx.fillStyle = palette.white;
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
time += step;
|
||||
updatePoints();
|
||||
}
|
||||
|
||||
let animationId;
|
||||
function animate() {
|
||||
draw();
|
||||
animationId = requestAnimationFrame(animate);
|
||||
}
|
||||
|
||||
initPoints();
|
||||
animate();
|
||||
|
||||
// Clean up on unload
|
||||
window.addEventListener('unload', () => {
|
||||
cancelAnimationFrame(animationId);
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Reference in a new issue