fractal-hive-pulse-95kn/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Flow</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: #555;
font-size: 10px;
text-shadow: 0 0 5px rgba(0,0,0,0.5);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
pulse: { avg: 1.05, min: 1, max: 1.1 },
dryness: 0.9
};
// Node class
class Node {
constructor(x, y, index) {
this.x = x;
this.y = y;
this.index = index;
this.target = { x, y };
this.velocity = { x: 0, y: 0 };
this.connections = [];
this.size = 1 + Math.random() * 2;
this.hue = Math.random() * 360;
this.maxConnections = 1 + Math.floor(params.connectedness * 5);
}
update(targetX, targetY) {
this.target.x += (targetX - this.target.x) * 0.05 * params.motion;
this.target.y += (targetY - this.target.y) * 0.05 * params.motion;
this.velocity.x += (this.target.x - this.x) * 0.01 * params.motion;
this.velocity.y += (this.target.y - this.y) * 0.01 * params.motion;
this.x += this.velocity.x;
this.y += this.velocity.y;
this.velocity.x *= 0.9;
this.velocity.y *= 0.9;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = `hsl(${this.hue}, 50%, ${80 + Math.sin(Date.now() * 0.001) * 10}%)`;
ctx.fill();
}
}
// Connection class
class Connection {
constructor(a, b) {
this.a = a;
this.b = b;
this.age = 0;
this.strength = 0.5 + Math.random() * 0.5;
}
update() {
this.age++;
}
draw() {
const d = Math.hypot(this.a.x - this.b.x, this.a.y - this.b.y);
const thickness = 0.5 + this.strength * (0.5 + Math.sin(this.age * 0.1) * 0.3);
ctx.beginPath();
ctx.moveTo(this.a.x, this.a.y);
ctx.lineTo(this.b.x, this.b.y);
ctx.strokeStyle = `hsla(${this.a.hue}, 70%, 70%, ${this.strength * 0.7})`;
ctx.lineWidth = thickness;
ctx.stroke();
// Glow effect
if (params.dryness < 0.5) {
ctx.shadowColor = `hsla(${this.a.hue}, 70%, 70%, 0.3)`;
ctx.shadowBlur = this.strength * 5;
ctx.stroke();
ctx.shadowBlur = 0;
}
}
}
// Network
const nodes = [];
const connections = [];
const maxNodes = 40 + Math.floor(params.density * 60);
function init() {
nodes.length = 0;
connections.length = 0;
// Create nodes
for (let i = 0; i < maxNodes; i++) {
nodes.push(new Node(
Math.random() * canvas.width,
Math.random() * canvas.height,
i
));
}
// Initial connections
for (let i = 0; i < nodes.length; i++) {
for (let j = i + 1; j < nodes.length; j++) {
if (Math.random() < params.connectedness * 0.3) {
nodes[i].connections.push(j);
nodes[j].connections.push(i);
connections.push(new Connection(nodes[i], nodes[j]));
}
}
}
}
init();
function updateConnections() {
// Remove old connections
for (let i = connections.length - 1; i >= 0; i--) {
if (connections[i].age > 100 + Math.random() * 100 ||
Math.random() < 0.005 * params.connectedness) {
connections.splice(i, 1);
}
}
// Add new connections
for (let i = 0; i < nodes.length; i++) {
if (nodes[i].connections.length < nodes[i].maxConnections && Math.random() < 0.02 * params.connectedness) {
const possible = nodes.filter(n =>
n !== nodes[i] &&
!nodes[i].connections.includes(n.index) &&
n.index > nodes[i].index
);
if (possible.length > 0) {
const target = possible[Math.floor(Math.random() * possible.length)];
nodes[i].connections.push(target.index);
target.connections.push(nodes[i].index);
connections.push(new Connection(nodes[i], target));
}
}
}
}
function animate() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Mouse influence
const mouse = {
x: canvas.width / 2 + Math.sin(Date.now() * 0.0005) * canvas.width * 0.3,
y: canvas.height / 2 + Math.cos(Date.now() * 0.0003) * canvas.height * 0.3
};
// Update nodes
nodes.forEach(node => {
node.update(
mouse.x + (Math.random() - 0.5) * canvas.width * 0.2 * params.motion,
mouse.y + (Math.random() - 0.5) * canvas.height * 0.2 * params.motion
);
node.draw();
});
// Update and draw connections
updateConnections();
connections.forEach(conn => {
conn.update();
conn.draw();
});
requestAnimationFrame(animate);
}
animate();
// Handle window focus to reset if needed
window.addEventListener('focus', init);
</script>
</body>
</html>