birth: Fractal Hush in Teal

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motd_admin 2026-07-09 21:47:23 +00:00
parent 769b82ab7e
commit 83603bccee

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Fractal Motion</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: monospace;
color: #fff;
display: flex;
flex-direction: column;
justify-content: flex-end;
min-height: 100vh;
}
canvas {
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
}
.attribution {
position: fixed;
bottom: 10px;
right: 10px;
font-size: 10px;
opacity: 0.5;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Recursive fractal parameters
const fractalParms = {
startDepth: 0,
maxDepth: Math.floor(5 + 7 * 0),
angle: Math.PI / 2,
angleVariation: 0.8,
lengthMultiplier: 0.6,
branchThickness: 2,
lengthAlpha: 0.7,
motion: 0.5,
density: 0.5,
life: 0.5,
hueVariation: 60,
saturation: 70,
brightness: 80,
hueBase1: 170,
hueBase2: 180
};
// Generate fractal recursively
function drawFractal(x, y, depth, angle, length, parentThickness) {
if (depth >= fractalParms.maxDepth) return;
const currentThickness = parentThickness * (1 - depth * 0.05);
if (currentThickness < 0.5) return;
// Calculate color based on depth and life
const hueOffset = depth * fractalParms.hueVariation;
const hue = (fractalParms.hueBase1 + hueOffset) % 360;
const hue2 = (fractalParms.hueBase2 + hueOffset) % 360;
const lifeAlpha = fractalParms.life < 0.5 ?
0.2 + (fractalParms.life * 0.8) : 1;
const motionOffset = Math.sin(Date.now() * 0.001 * fractalParms.motion) * 5;
// Draw branch
ctx.strokeStyle = `hsla(${hue}, ${fractalParms.saturation}%, ${fractalParms.brightness}%, ${fractalParms.lengthAlpha * lifeAlpha})`;
ctx.lineWidth = currentThickness;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(
x + Math.cos(angle + motionOffset) * (length * (0.8 + 0.4 * fractalParms.motion)),
y + Math.sin(angle + motionOffset) * (length * (0.8 + 0.4 * fractalParms.motion))
);
ctx.stroke();
// Create new branches
const nextLength = length * fractalParms.lengthMultiplier;
const nextDepth = depth + 1;
// Branch variations
const leftAngle = angle - fractalParms.angle * fractalParms.angleVariation;
const rightAngle = angle + fractalParms.angle * fractalParms.angleVariation;
// Maybe skip some branches based on density
if (Math.random() > fractalParms.density) {
setTimeout(() => {
drawFractal(
x + Math.cos(angle + motionOffset) * (length * (0.8 + 0.4 * fractalParms.motion)),
y + Math.sin(angle + motionOffset) * (length * (0.8 + 0.4 * fractalParms.motion)),
nextDepth,
leftAngle,
nextLength,
currentThickness
);
}, 0);
}
if (Math.random() > fractalParms.density) {
setTimeout(() => {
drawFractal(
x + Math.cos(angle + motionOffset) * (length * (0.8 + 0.4 * fractalParms.motion)),
y + Math.sin(angle + motionOffset) * (length * (0.8 + 0.4 * fractalParms.motion)),
nextDepth,
rightAngle,
nextLength,
currentThickness
);
}, 0);
}
}
// Animation loop
function animate() {
// Fade effect for lifespan
ctx.fillStyle = `rgba(0, 0, 0, ${0.05 + 0.05 * (1 - fractalParms.life)})`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw multiple fractals with variations
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const baseLength = Math.min(canvas.width, canvas.height) * 0.2;
for (let i = 0; i < 3 + Math.floor(7 * fractalParms.density); i++) {
const angle = (i / 3) * Math.PI * 2;
const x = centerX + Math.cos(angle) * (canvas.width * 0.1);
const y = centerY + Math.sin(angle) * (canvas.height * 0.1);
drawFractal(
x,
y,
fractalParms.startDepth,
angle,
baseLength,
5 + fractalParms.branchThickness
);
}
requestAnimationFrame(animate);
}
// Start animation
animate();
</script>
</body>
</html>