fractal-nebula-dreamscapes-.../index.html

191 lines
No EOL
6.3 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Organic Fractal Nebula</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 20px;
left: 20px;
color: rgba(255, 255, 255, 0.3);
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 1.0, max: 1.3 },
tone: { dryness: 0.8, playfulness: 0.1 }
};
// Fractal settings
const maxDepth = 4;
const lengthScale = 10;
const angleStep = Math.PI / 4;
const decayRate = 0.7;
const branchCount = 3;
const thickness = params.tone.dryness > 0.7 ? 1 : 2;
// State
const branches = [];
const particles = [];
const colors = ['rgba(255,255,255,0.3)', 'rgba(200,200,200,0.2)'];
// Initialize
function init() {
branches.length = 0;
particles.length = 0;
// Initial branches
for (let i = 0; i < 5 * params.density; i++) {
branches.push({
x: canvas.width / 2,
y: canvas.height / 2,
length: lengthScale,
angle: Math.random() * Math.PI * 2,
depth: 0,
parent: null,
color: colors[Math.floor(Math.random() * colors.length)],
thickness: thickness * (1 - params.complexity * 0.3)
});
}
}
// Recursive fractal growth
function growBranch(branch) {
if (branch.depth >= maxDepth) return;
const angleVariation = angleStep * (1 - params.connectedness);
const newBranches = [];
for (let i = 0; i < branchCount; i++) {
const newAngle = branch.angle + (Math.random() - 0.5) * angleVariation;
const newLength = branch.length * (0.7 + Math.random() * 0.3);
const newThickness = branch.thickness * decayRate;
if (newThickness < 0.3) continue;
const newX = branch.x + Math.cos(newAngle) * branch.length;
const newY = branch.y + Math.sin(newAngle) * branch.length;
const newBranch = {
x: newX,
y: newY,
length: newLength,
angle: newAngle,
depth: branch.depth + 1,
parent: branch,
color: colors[Math.floor(Math.random() * colors.length)],
thickness: newThickness
};
branches.push(newBranch);
newBranches.push(newBranch);
// Add particles along branch
const particleCount = 2 * params.density * (1 - branch.depth/maxDepth);
for (let p = 0; p < particleCount; p++) {
particles.push({
x: branch.x + (newX - branch.x) * (p / particleCount),
y: branch.y + (newY - branch.y) * (p / particleCount),
age: 0,
maxAge: 30 + Math.random() * 30,
size: newThickness * 2,
color: colors[0]
});
}
}
// Continue growing from new branches
newBranches.forEach(growBranch);
}
// Animation loop
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Update and draw branches
branches.forEach(branch => {
ctx.beginPath();
ctx.moveTo(branch.x, branch.y);
ctx.lineTo(
branch.x + Math.cos(branch.angle) * branch.length,
branch.y + Math.sin(branch.angle) * branch.length
);
ctx.strokeStyle = branch.color;
ctx.lineWidth = branch.thickness;
ctx.stroke();
});
// Update and draw particles
particles.forEach((particle, i) => {
particle.age++;
if (particle.age > particle.maxAge) {
particles.splice(i, 1);
return;
}
// Slight movement based on motion parameter
const pulse = params.pulse.avg * (1 + 0.1 * Math.sin(Date.now() * 0.001));
particle.x += (Math.random() - 0.5) * 2 * params.motion;
particle.y += (Math.random() - 0.5) * 2 * params.motion;
ctx.beginPath();
ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2);
ctx.fillStyle = particle.color;
ctx.fill();
});
// Occasionally grow new branches
if (Math.random() < 0.05 * params.complexity) {
const tipBranches = branches.filter(b => b.depth === maxDepth);
if (tipBranches.length > 0) {
growBranch(tipBranches[Math.floor(Math.random() * tipBranches.length)]);
}
}
requestAnimationFrame(animate);
}
init();
animate();
</script>
</body>
</html>