fractal-nodes-in-motion-sh15/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Construct</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
left: 0;
right: 0;
text-align: center;
color: #555;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.06,
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.10,
dryness: 0.90,
playfulness: 0.00,
tension: 0.00
},
decay: 0.98,
nodeCount: Math.floor(100 + 200 * params.density),
maxConnections: Math.floor(3 + 7 * params.connectedness),
nodeSize: 0.5 + 2.5 * (1 - params.dryness),
lineWidth: 0.3 + 0.7 * (1 - params.dryness),
complexityFactor: 0.5 + params.complexity * 0.5
};
// Network nodes
const nodes = [];
const edges = [];
// Initialize nodes
for (let i = 0; i < params.nodeCount; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * params.motion * 2,
vy: (Math.random() - 0.5) * params.motion * 2,
size: params.nodeSize * (0.7 + 0.3 * Math.random()),
life: 1,
color: `hsl(0, 0%, ${70 + 15 * Math.random()}%)`
});
}
// Create connections
for (let i = 0; i < nodes.length; i++) {
const count = Math.floor(params.maxConnections * Math.random());
for (let j = 0; j < count; j++) {
const target = Math.floor(Math.random() * nodes.length);
if (target !== i) {
edges.push({
from: i,
to: target,
strength: 0.3 + 0.7 * Math.random(),
distance: 100 + 300 * Math.random()
});
}
}
}
// Animation
let time = 0;
function animate() {
// Clear with fade
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update nodes
nodes.forEach(node => {
// Move with damping
node.vx += (Math.random() - 0.5) * params.motion * 0.1;
node.vy += (Math.random() - 0.5) * params.motion * 0.1;
node.vx *= 0.95;
node.vy *= 0.95;
node.x += node.vx;
node.y += node.vy;
// Boundary check
if (node.x < 0) {
node.x = canvas.width;
node.vx *= -1;
} else if (node.x > canvas.width) {
node.x = 0;
node.vx *= -1;
}
if (node.y < 0) {
node.y = canvas.height;
node.vy *= -1;
} else if (node.y > canvas.height) {
node.y = 0;
node.vy *= -1;
}
// Size pulse
const pulse = params.pulse + 0.1 * Math.sin(time * 0.1);
node.size = params.nodeSize * pulse * (0.7 + 0.3 * Math.random());
});
// Update edges
edges.forEach(edge => {
const fromNode = nodes[edge.from];
const toNode = nodes[edge.to];
const dx = toNode.x - fromNode.x;
const dy = toNode.y - fromNode.y;
const dist = Math.sqrt(dx * dx + dy * dy);
// If nodes are too far apart, weaken connection
if (dist > edge.distance * 1.5) {
edge.strength *= 0.98;
} else {
edge.strength = 0.3 + 0.7 * Math.random();
}
// Draw edges (fading based on strength)
const alpha = edge.strength * 0.8;
const lineColor = `rgba(200, 200, 200, ${alpha})`;
ctx.strokeStyle = lineColor;
ctx.lineWidth = params.lineWidth * edge.strength * 2;
ctx.beginPath();
ctx.moveTo(fromNode.x, fromNode.y);
ctx.lineTo(toNode.x, toNode.y);
ctx.stroke();
});
// Draw nodes
nodes.forEach(node => {
ctx.beginPath();
ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
ctx.fillStyle = node.color;
ctx.fill();
// Draw small connection points
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
ctx.beginPath();
ctx.arc(node.x, node.y, node.size * 0.3, 0, Math.PI * 2);
ctx.fill();
});
time += 0.01;
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>