birth: Fractal Pulse of Static
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index.html
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143
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Art System</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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color: rgba(255, 255, 255, 0.7);
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}
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#canvas {
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display: block;
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width: 100vw;
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height: 100vh;
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}
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#attribution {
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position: absolute;
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bottom: 20px;
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right: 20px;
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font-size: 12px;
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opacity: 0.6;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Strange attractor parameters
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const params = {
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a: 1.4,
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b: 2.3,
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c: 2.4,
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d: -2.5,
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scale: 100,
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: 1.08,
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hue: 0
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};
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// Evolution parameters
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let x = 0.1, y = 0.1;
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let points = [];
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const maxPoints = 1000;
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let hueShift = 0;
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function getDrynessColor() {
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// Dryness = monochrome with low saturation
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const intensity = 30 + Math.sin(hueShift * 0.1) * 20;
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hueShift += 0.01;
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return `hsl(0, 0%, ${intensity}%)`;
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}
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function draw() {
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// Clear with fade effect
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ctx.fillStyle = `rgba(10, 10, 10, ${0.1 + params.lifespan * 0.05})`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update attractor parameters based on emotion
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params.a = 1.4 + Math.sin(Date.now() * 0.0005) * 0.5;
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params.b = 2.3 + Math.cos(Date.now() * 0.0003) * 0.7;
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params.c = 2.4 + Math.sin(Date.now() * 0.0002) * 0.8;
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params.d = -2.5 + Math.cos(Date.now() * 0.0004) * 0.6;
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// Calculate new point with pulse variation
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const pulseFactor = 1.05 + Math.sin(Date.now() * 0.002) * 0.05;
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const newX = Math.sin(params.a * y) - Math.cos(params.b * x);
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const newY = Math.sin(params.c * x) - Math.cos(params.d * y);
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x = newX * pulseFactor * params.pulse;
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y = newY * pulseFactor * params.pulse;
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// Add to points with density control
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if (Math.random() < params.density * 0.05) {
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points.push({
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x: x * params.scale + canvas.width/2,
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y: y * params.scale + canvas.height/2,
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size: 0.5 + Math.random() * 1.5,
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age: 0
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});
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// Limit points
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if (points.length > maxPoints) points.shift();
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}
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// Draw points with connectedness effect
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ctx.strokeStyle = getDrynessColor();
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ctx.lineWidth = 0.5 + params.connectedness;
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if (params.connectedness > 0.3) {
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// Draw connections
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for (let i = 0; i < points.length - 1; i++) {
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const p1 = points[i];
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const p2 = points[i + 1];
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if (Math.random() < params.connectedness) {
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const alpha = p1.age / 50 * (0.3 + params.connectedness * 0.4);
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ctx.globalAlpha = alpha;
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ctx.beginPath();
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ctx.moveTo(p1.x, p1.y);
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ctx.lineTo(p2.x, p2.y);
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ctx.stroke();
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}
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}
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}
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// Draw points
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for (const p of points) {
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const alpha = 1 - p.age / 100;
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ctx.globalAlpha = alpha;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size * (0.5 + params.density * 0.5), 0, Math.PI * 2);
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ctx.fill();
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p.age++;
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}
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// Reset global alpha
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ctx.globalAlpha = 1;
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requestAnimationFrame(draw);
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}
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draw();
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</script>
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</body>
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</html>
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