birth: Fractal threads through quiet hum
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index.html
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154
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Entangled Resonance</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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color: rgba(255, 255, 255, 0.3);
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font-family: monospace;
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font-size: 12px;
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text-shadow: 0 0 5px rgba(0, 0, 0, 0.5);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Strange attractor parameters
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const params = {
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a: 1.2,
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b: 2.4,
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c: 3.6,
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d: 1.0,
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e: 1.0,
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f: 2.2,
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x: 0.1,
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y: 0.1,
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z: 0.1,
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scale: Math.min(canvas.width, canvas.height) * 0.4,
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points: [],
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maxPoints: 50000,
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trails: []
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};
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// Color palette based on dryness
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const palette = {
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bg: '#0a0a0a',
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line: '#ffffff',
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pulse: 0.53
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};
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// Generate points
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function generatePoints() {
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// Adjust parameters based on motion & complexity
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params.a = 1.0 + (Math.sin(Date.now() * 0.0005) * 0.3);
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params.b = 2.0 + (Math.cos(Date.now() * 0.0003) * 0.4);
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params.c = 3.0 + (Math.sin(Date.now() * 0.0002) * 0.5);
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for (let i = 0; i < params.maxPoints; i++) {
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// Strange attractor equations
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const dt = 0.01;
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const x1 = params.x;
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const y1 = params.y;
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const z1 = params.z;
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params.x = Math.sin(params.a * y1) - Math.cos(params.b * x1);
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params.y = Math.sin(params.c * x1) - Math.cos(params.d * z1);
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params.z = Math.sin(params.e * z1) - Math.cos(params.f * x1);
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// Scale and position
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const px = params.x * params.scale + canvas.width/2;
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const py = params.y * params.scale + canvas.height/2;
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params.points.push({x: px, y: py});
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// Limit point array
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if (params.points.length > params.maxPoints) {
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params.points.shift();
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}
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}
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}
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// Draw points with trails
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function drawPoints() {
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ctx.fillStyle = '#00000020';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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const pulse = (Math.sin(Date.now() * 0.002) * 0.5 + 0.5) * params.pulse;
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const lineWidth = 0.5 + pulse * 2;
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// Draw trails with fading alpha
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ctx.strokeStyle = `${palette.line}20`;
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ctx.lineWidth = lineWidth * 0.5;
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ctx.lineCap = 'round';
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if (params.trails.length > 0) {
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ctx.beginPath();
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ctx.moveTo(params.trails[0].x, params.trails[0].y);
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for (let i = 1; i < params.trails.length; i++) {
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ctx.lineTo(params.trails[i].x, params.trails[i].y);
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}
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ctx.stroke();
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}
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// Draw current points
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ctx.strokeStyle = palette.line;
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ctx.lineWidth = lineWidth;
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ctx.lineCap = 'round';
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if (params.points.length > 0) {
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ctx.beginPath();
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ctx.moveTo(params.points[0].x, params.points[0].y);
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for (let i = 1; i < params.points.length; i++) {
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ctx.lineTo(params.points[i].x, params.points[i].y);
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}
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ctx.stroke();
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}
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// Update trails
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params.trails = [...params.points];
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if (params.trails.length > 1000) {
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params.trails = params.trails.slice(-1000);
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}
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}
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// Animation loop
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function animate() {
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generatePoints();
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drawPoints();
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requestAnimationFrame(animate);
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}
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// Start animation
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animate();
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</script>
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</body>
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</html>
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