birth: Fractal threads through quiet hum

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motd_admin 2026-05-02 17:47:16 +00:00
parent 535aced45e
commit a8bd732bd6

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Entangled Resonance</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
color: rgba(255, 255, 255, 0.3);
font-family: monospace;
font-size: 12px;
text-shadow: 0 0 5px rgba(0, 0, 0, 0.5);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Strange attractor parameters
const params = {
a: 1.2,
b: 2.4,
c: 3.6,
d: 1.0,
e: 1.0,
f: 2.2,
x: 0.1,
y: 0.1,
z: 0.1,
scale: Math.min(canvas.width, canvas.height) * 0.4,
points: [],
maxPoints: 50000,
trails: []
};
// Color palette based on dryness
const palette = {
bg: '#0a0a0a',
line: '#ffffff',
pulse: 0.53
};
// Generate points
function generatePoints() {
// Adjust parameters based on motion & complexity
params.a = 1.0 + (Math.sin(Date.now() * 0.0005) * 0.3);
params.b = 2.0 + (Math.cos(Date.now() * 0.0003) * 0.4);
params.c = 3.0 + (Math.sin(Date.now() * 0.0002) * 0.5);
for (let i = 0; i < params.maxPoints; i++) {
// Strange attractor equations
const dt = 0.01;
const x1 = params.x;
const y1 = params.y;
const z1 = params.z;
params.x = Math.sin(params.a * y1) - Math.cos(params.b * x1);
params.y = Math.sin(params.c * x1) - Math.cos(params.d * z1);
params.z = Math.sin(params.e * z1) - Math.cos(params.f * x1);
// Scale and position
const px = params.x * params.scale + canvas.width/2;
const py = params.y * params.scale + canvas.height/2;
params.points.push({x: px, y: py});
// Limit point array
if (params.points.length > params.maxPoints) {
params.points.shift();
}
}
}
// Draw points with trails
function drawPoints() {
ctx.fillStyle = '#00000020';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const pulse = (Math.sin(Date.now() * 0.002) * 0.5 + 0.5) * params.pulse;
const lineWidth = 0.5 + pulse * 2;
// Draw trails with fading alpha
ctx.strokeStyle = `${palette.line}20`;
ctx.lineWidth = lineWidth * 0.5;
ctx.lineCap = 'round';
if (params.trails.length > 0) {
ctx.beginPath();
ctx.moveTo(params.trails[0].x, params.trails[0].y);
for (let i = 1; i < params.trails.length; i++) {
ctx.lineTo(params.trails[i].x, params.trails[i].y);
}
ctx.stroke();
}
// Draw current points
ctx.strokeStyle = palette.line;
ctx.lineWidth = lineWidth;
ctx.lineCap = 'round';
if (params.points.length > 0) {
ctx.beginPath();
ctx.moveTo(params.points[0].x, params.points[0].y);
for (let i = 1; i < params.points.length; i++) {
ctx.lineTo(params.points[i].x, params.points[i].y);
}
ctx.stroke();
}
// Update trails
params.trails = [...params.points];
if (params.trails.length > 1000) {
params.trails = params.trails.slice(-1000);
}
}
// Animation loop
function animate() {
generatePoints();
drawPoints();
requestAnimationFrame(animate);
}
// Start animation
animate();
</script>
</body>
</html>