birth: Fractal Veins of Light

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motd_admin 2026-08-20 18:21:19 +00:00
parent eb897f2505
commit 7d5e2e94ec

158
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · motd.social</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #fff;
font-family: 'Courier New', monospace;
}
#attribution {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 12px;
opacity: 0.5;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Network Graph Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5
};
const pulse = { avg: 1.06, min: 0.9, max: 1.2 };
const tone = { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.8, playfulness: 0, tension: 0 };
// Network Graph Implementation
class Node {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = (Math.random() - 0.5) * params.motion * 2;
this.vy = (Math.random() - 0.5) * params.motion * 2;
this.size = (Math.random() * 2 + 1) * (1 + params.density);
this.life = Math.random() * 1000 * params.lifespan;
this.maxConnections = Math.floor(params.connectedness * 5) + 1;
this.connections = [];
}
update() {
this.life -= 1;
if (this.life <= 0) return false;
this.x += this.vx;
this.y += this.vy;
// Bounce off edges
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
return true;
}
draw() {
ctx.fillStyle = `rgba(255, 255, 255, ${0.8 + Math.sin(Date.now() * 0.001) * 0.2})`;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
// Draw connections
this.connections.forEach(conn => {
const alpha = 1 - (Date.now() - conn.created) / (conn.lifespan * 1000);
ctx.strokeStyle = `rgba(255, 255, 255, ${alpha * 0.5})`;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(conn.node.x, conn.node.y);
ctx.stroke();
});
}
}
class Network {
constructor() {
this.nodes = [];
this.initNodes();
this.updateConnections();
}
initNodes() {
const nodeCount = Math.floor(params.density * 200) + 50;
for (let i = 0; i < nodeCount; i++) {
this.nodes.push(new Node());
}
}
updateConnections() {
this.nodes.forEach(node => {
// Clear old connections
node.connections = node.connections.filter(conn => {
return conn.node.life > 0 &&
Date.now() - conn.created < (conn.lifespan * 1000);
});
// Create new connections
if (node.connections.length < node.maxConnections && Math.random() < 0.1) {
const other = this.nodes[Math.floor(Math.random() * this.nodes.length)];
if (other !== node && other.life > 0) {
node.connections.push({
node: other,
created: Date.now(),
lifespan: 2 + Math.random() * 3
});
}
}
});
}
update() {
this.nodes = this.nodes.filter(node => node.update());
this.updateConnections();
}
draw() {
this.nodes.forEach(node => node.draw());
}
}
let network = new Network();
function animate() {
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
network.update();
network.draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>