fractal-web-unfolds-q23a/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fractal Web</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 20px;
left: 20px;
color: #666;
font-size: 12px;
text-shadow: 0 0 10px rgba(0,0,0,0.5);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Parameters derived from the prompt
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.06, min: 0.90, max: 1.20 },
tone: { dryness: 0.80, curiosity: 0.10 }
};
// Node and edge classes
class Node {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = (Math.random() - 0.5) * 0.5;
this.vy = (Math.random() - 0.5) * 0.5;
this.radius = 1.5 + Math.random() * 2;
this.life = 0;
this.maxLife = 100 + Math.random() * 100;
this.targets = new Set();
}
update() {
this.life++;
if (this.life > this.maxLife) return false;
// Pulse influence
const pulse = params.pulse.avg + (Math.random() * (params.pulse.max - params.pulse.min) - (params.pulse.max - params.pulse.min)/2);
this.vx += (Math.random() - 0.5) * params.motion * 0.1 * pulse;
this.vy += (Math.random() - 0.5) * params.motion * 0.1 * pulse;
// Boundary check
const margin = 100;
if (this.x < margin || this.x > canvas.width - margin ||
this.y < margin || this.y > canvas.height - margin) {
this.vx = -this.vx * 0.5;
this.vy = -this.vy * 0.5;
}
this.x += this.vx;
this.y += this.vy;
this.radius = 1.5 + Math.sin(this.life * 0.1) * 0.5;
return true;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
ctx.fillStyle = `rgba(200, 210, 220, ${0.7 + Math.sin(this.life * 0.05) * 0.3})`;
ctx.fill();
}
}
class Edge {
constructor(a, b) {
this.a = a;
this.b = b;
this.life = 0;
this.maxLife = 50 + Math.random() * 50;
}
update() {
this.life++;
return this.life < this.maxLife;
}
draw() {
const dist = Math.sqrt((this.a.x - this.b.x) ** 2 + (this.a.y - this.b.y) ** 2);
const opacity = 0.3 * (1 - this.life / this.maxLife) * (1 + Math.sin(this.life * 0.2) * 0.5);
ctx.beginPath();
ctx.moveTo(this.a.x, this.a.y);
ctx.lineTo(this.b.x, this.b.y);
ctx.strokeStyle = `rgba(200, 210, 220, ${opacity})`;
ctx.lineWidth = 0.5 * (1 - this.life / this.maxLife);
ctx.stroke();
}
}
// Network graph
const nodes = [];
const edges = [];
function initNodes() {
const count = 50 + Math.floor(params.density * 150);
for (let i = 0; i < count; i++) {
nodes.push(new Node(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
}
function createConnections() {
const maxDist = 200 * (0.5 + params.connectedness * 0.5);
const targetEdges = 3 + Math.floor(params.connectedness * 5);
for (let i = 0; i < nodes.length; i++) {
nodes[i].targets.clear();
}
for (let i = 0; i < nodes.length; i++) {
const closest = [];
for (let j = 0; j < nodes.length; j++) {
if (i !== j) {
const dist = Math.sqrt((nodes[i].x - nodes[j].x) ** 2 + (nodes[i].y - nodes[j].y) ** 2);
if (dist < maxDist) {
closest.push({ node: nodes[j], dist });
}
}
}
closest.sort((a, b) => a.dist - b.dist);
const connections = Math.min(targetEdges, closest.length);
for (let c = 0; c < connections; c++) {
nodes[i].targets.add(closest[c].node);
}
}
edges.length = 0;
for (const node of nodes) {
for (const target of node.targets) {
if (edges.length >= 200) break;
edges.push(new Edge(node, target));
}
}
}
function animate() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update nodes
const activeNodes = [];
for (let i = nodes.length - 1; i >= 0; i--) {
if (nodes[i].update()) {
activeNodes.push(nodes[i]);
} else {
nodes.splice(i, 1);
}
}
// Handle empty nodes array
if (nodes.length === 0) {
initNodes();
createConnections();
for (const node of nodes) {
activeNodes.push(node);
}
}
// Update edges
for (let i = edges.length - 1; i >= 0; i--) {
if (!edges[i].update()) {
edges.splice(i, 1);
}
}
// Create new connections occasionally
if (Math.random() < 0.01) {
createConnections();
}
// Draw edges first (behind nodes)
for (const edge of edges) {
edge.draw();
}
// Draw nodes
for (const node of activeNodes) {
node.draw();
}
requestAnimationFrame(animate);
}
initNodes();
createConnections();
animate();
</script>
</body>
</html>