birth: Fractal whispers in motion
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index.html
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132
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Strange Attractor</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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canvas {
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display: block;
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}
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.attribution {
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position: absolute;
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bottom: 20px;
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color: rgba(255, 255, 255, 0.3);
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font-family: monospace;
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font-size: 12px;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div class="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Strange attractor parameters
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const params = {
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a: 1.5,
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b: -1.5,
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c: 1.0,
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d: -0.5
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};
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// Tone adjustments
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const dryness = 0.9;
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const playfulness = 0.1;
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const curiosity = 0.8;
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// Color palette based on tone
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function getColor() {
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const hue = 180 + Math.random() * 30; // Teals for curiosity
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const saturation = 50 + playfulness * 50;
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const lightness = 30 + (1 - dryness) * 20;
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return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
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}
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// Strange attractor points
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let points = [];
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const pointCount = 5000;
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const motion = 0.5;
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const density = 0.5;
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// Initialize points
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function initPoints() {
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points = [];
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for (let i = 0; i < pointCount * density; i++) {
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points.push({
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x: (Math.random() - 0.5) * canvas.width * 0.8,
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y: (Math.random() - 0.5) * canvas.height * 0.8,
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prevX: 0,
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prevY: 0,
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color: getColor(),
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size: 0.5 + Math.random() * 0.5
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});
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}
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}
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initPoints();
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// Strange attractor function
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function attractor(x, y) {
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const a = params.a + (Math.random() - 0.5) * motion;
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const b = params.b * (1 - motion * 0.5);
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const c = params.c * (0.5 + motion * 0.5);
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const d = params.d * (1 - motion * 0.3);
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const newX = Math.sin(a * y) + c * Math.cos(a * x);
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const newY = Math.sin(b * x) + d * Math.cos(b * y);
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return { x: newX, y: newY };
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}
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// Draw function
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function draw(timestamp) {
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// Clear with slight fade for trails
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update and draw points
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points.forEach(point => {
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// Update position
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const next = attractor(point.x, point.y);
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point.prevX = point.x;
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point.prevY = point.y;
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point.x = next.x * 200 + canvas.width/2;
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point.y = next.y * 200 + canvas.height/2;
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// Draw line from previous position (aging effect)
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const age = timestamp % 1000 / 1000;
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ctx.strokeStyle = point.color;
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ctx.lineWidth = point.size * (0.5 + age * 0.5);
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ctx.beginPath();
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ctx.moveTo(point.prevX, point.prevY);
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ctx.lineTo(point.x, point.y);
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ctx.stroke();
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});
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requestAnimationFrame(draw);
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}
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draw();
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</script>
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</body>
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</html>
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