birth: Fractured Echo Chamber

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motd_admin 2026-05-14 09:47:21 +00:00
parent 62026bc970
commit 11f7f9e51d

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index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>neurameba · motd.social cellular automata</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #f0f0f0;
font-family: 'Courier New', monospace;
display: flex;
flex-direction: column;
height: 100vh;
}
canvas {
flex: 1;
}
#info {
padding: 10px;
font-size: 11px;
text-align: right;
background: rgba(0,0,0,0.5);
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('c');
const c = canvas.getContext('2d');
// Resize canvas
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Configuration from parameters
const config = {
motion: 0.545,
density: 0.487,
complexity: 0.459,
connectedness: 0.544,
lifespan: 0.496,
pulse: {
avg: 0.42,
min: 0.30,
max: 1.80
},
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.20,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
}
};
// Cellular automata grid
const gridSize = 32;
const cellSize = Math.max(2, Math.floor(Math.min(canvas.width, canvas.height) / gridSize / 2));
const cols = Math.floor(canvas.width / cellSize);
const rows = Math.floor(canvas.height / cellSize);
// Initialize grid
let grid = Array(rows).fill().map(() =>
Array(cols).fill().map(() =>
Math.random() < config.density * 0.3 ? 1 : 0
)
);
// State for cellular automata
let currentState = grid;
let nextState = Array(rows).fill().map(() => Array(cols).fill(0));
let generations = 0;
// Rule set based on parameters
const birthRules = [3];
const survivalRules = [1, 2, 3, 4, 5];
// Cellular automata update
function update() {
// Smooth pulse effect
const pulse = config.pulse.avg + (config.pulse.max - config.pulse.min) *
Math.sin(Date.now() * 0.001 * config.motion) * 0.5;
const densityFactor = config.density * pulse * 0.7;
// Reset next state
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
nextState[y][x] = 0;
}
}
// Cellular automata rules
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
const neighbors = countNeighbors(x, y);
if (currentState[y][x] === 1) {
// Survival rule
if (survivalRules.includes(neighbors)) {
nextState[y][x] = 1;
}
} else {
// Birth rule
if (birthRules.includes(neighbors)) {
nextState[y][x] = 1;
}
}
}
}
// Swap buffers
[currentState, nextState] = [nextState, currentState];
// Occasionally add new cells based on density
if (Math.random() < densityFactor * 0.05) {
const x = Math.floor(Math.random() * cols);
const y = Math.floor(Math.random() * rows);
currentState[y][x] = 1;
}
generations++;
}
function countNeighbors(x, y) {
let count = 0;
for (let dy = -1; dy <= 1; dy++) {
for (let dx = -1; dx <= 1; dx++) {
if (dx === 0 && dy === 0) continue;
const nx = (x + dx + cols) % cols;
const ny = (y + dy + rows) % rows;
count += currentState[ny][nx];
}
}
return count;
}
// Drawing
function draw() {
// Dark background (already set in CSS)
c.fillStyle = '#0a0a0a';
c.fillRect(0, 0, canvas.width, canvas.height);
// Cellular automata cells
const spacing = cellSize * 1.5;
const alpha = config.dryness > 0.5 ? 0.8 : 0.9;
// Monochrome palette for dryness
const baseHue = 0; // Red for anger (though angry=0)
const saturation = config.dryness > 0.5 ? 0 : 0;
const lightness = 80 + Math.sin(Date.now() * 0.0005) * 10;
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
if (currentState[y][x] === 1) {
const hue = baseHue;
const sat = saturation + Math.random() * 0.1;
const lum = lightness + Math.random() * 10;
c.fillStyle = `hsla(${hue}, ${sat}%, ${lum}%, ${alpha})`;
c.fillRect(
x * spacing - cellSize/2 + Math.sin(Date.now() * 0.001 * config.motion + x * 0.1) * 2,
y * spacing - cellSize/2 + Math.cos(Date.now() * 0.001 * config.motion + y * 0.1) * 2,
cellSize, cellSize
);
}
}
}
// Add some connectedness with lines
if (config.connectedness > 0.3) {
const lineAlpha = config.connectedness * 0.7 * alpha;
c.strokeStyle = `hsla(${baseHue}, ${saturation}%, ${lightness + 20}%, ${lineAlpha})`;
c.lineWidth = config.connectedness * 0.5;
for (let y = 0; y < rows; y += Math.max(1, Math.floor(8 / config.density))) {
for (let x = 0; x < cols; x += Math.max(1, Math.floor(8 / config.density))) {
if (currentState[y][x] === 1) {
const neighbors = [];
for (let dy = -1; dy <= 1; dy++) {
for (let dx = -1; dx <= 1; dx++) {
if (dx === 0 && dy === 0) continue;
const nx = (x + dx + cols) % cols;
const ny = (y + dy + rows) % rows;
if (currentState[ny][nx] === 1) {
neighbors.push([nx, ny]);
}
}
}
// Draw lines to nearby neighbors
for (let i = 0; i < Math.min(2, neighbors.length); i++) {
const [nx, ny] = neighbors[i];
const dist = Math.sqrt(Math.pow(nx - x, 2) + Math.pow(ny - y, 2));
if (dist < 8) {
c.beginPath();
c.moveTo(
x * spacing + Math.sin(Date.now() * 0.001 * config.motion + x * 0.1) * 2,
y * spacing + Math.cos(Date.now() * 0.001 * config.motion + y * 0.1) * 2
);
c.lineTo(
nx * spacing + Math.sin(Date.now() * 0.001 * config.motion + nx * 0.1) * 2,
ny * spacing + Math.cos(Date.now() * 0.001 * config.motion + ny * 0.1) * 2
);
c.stroke();
}
}
}
}
}
}
}
// Animation loop
function animate() {
update();
draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>