birth: Fractured Light in Grid
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148
index.html
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148
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Tessellation Study</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #444;
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font-size: 10px;
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text-shadow: 0 0 5px rgba(0,0,0,0.5);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.03, min: 0.8, max: 1.2 },
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tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.8, playfulness: 0.1, tension: 0 }
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};
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const vertices = [];
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const connections = [];
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const maxPoints = 500;
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const baseSize = 10 + params.density * 30;
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const segmentVariation = 0.3 + params.complexity * 0.7;
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function init() {
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for (let i = 0; i < maxPoints; i++) {
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const angle = (i / maxPoints) * Math.PI * 2;
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const dist = baseSize * (0.5 + Math.random() * 0.5);
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vertices.push({
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x: canvas.width/2 + Math.cos(angle) * dist,
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y: canvas.height/2 + Math.sin(angle) * dist,
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baseX: canvas.width/2 + Math.cos(angle) * dist,
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baseY: canvas.height/2 + Math.sin(angle) * dist,
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size: 1 + Math.random() * 3,
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phase: Math.random() * Math.PI * 2,
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pulse: 1
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});
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}
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for (let i = 0; i < vertices.length; i++) {
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for (let j = i+1; j < vertices.length; j++) {
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if (Math.random() < 0.1 * params.connectedness) {
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connections.push({
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a: i,
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b: j,
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distance: Math.hypot(vertices[i].x - vertices[j].x, vertices[i].y - vertices[j].y),
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strength: 0.5 + Math.random() * 0.5
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});
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}
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}
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}
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}
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function update() {
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const pulseFactor = params.pulse.avg + Math.sin(Date.now() * 0.001) * (params.pulse.max - params.pulse.min) * 0.5;
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vertices.forEach(v => {
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const angle = Date.now() * 0.0005 * params.motion * pulseFactor;
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const dist = baseSize * (0.5 + Math.sin(v.phase + Date.now() * 0.0002) * 0.5 * segmentVariation) * pulseFactor;
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v.x = v.baseX + Math.cos(angle) * dist;
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v.y = v.baseY + Math.sin(angle) * dist;
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v.size = 1 + Math.sin(Date.now() * 0.0003) * 2 * params.density;
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});
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connections.forEach(c => {
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const v1 = vertices[c.a];
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const v2 = vertices[c.b];
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const currentDist = Math.hypot(v1.x - v2.x, v1.y - v2.y);
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const ratio = c.distance / currentDist;
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const force = (1 - ratio) * c.strength * 0.1;
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const angle = Math.atan2(v2.y - v1.y, v2.x - v1.x);
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const moveX = Math.cos(angle) * force;
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const moveY = Math.sin(angle) * force;
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v1.x += moveX;
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v1.y += moveY;
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v2.x -= moveX;
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v2.y -= moveY;
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});
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}
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Draw connections first
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connections.forEach(c => {
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ctx.strokeStyle = `rgba(255, 255, 255, ${0.2 + params.tone.dryness * 0.3})`;
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ctx.lineWidth = 0.5 + params.tone.dryness * 0.5;
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ctx.beginPath();
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ctx.moveTo(vertices[c.a].x, vertices[c.a].y);
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ctx.lineTo(vertices[c.b].x, vertices[c.b].y);
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ctx.stroke();
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});
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// Draw vertices
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vertices.forEach(v => {
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ctx.fillStyle = `rgba(255, 255, 255, 0.1)`;
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ctx.beginPath();
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ctx.arc(v.x, v.y, v.size, 0, Math.PI * 2);
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ctx.fill();
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});
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}
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function animate() {
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update();
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draw();
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requestAnimationFrame(animate);
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}
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init();
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animate();
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</script>
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</body>
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</html>
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