birth: Fractured Light in Wires

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motd_admin 2026-06-05 01:47:16 +00:00
parent 3dc98bdb4c
commit bf44c2d08f

172
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Live Canvas</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #555;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 20px;
right: 20px;
font-size: 10px;
color: #333;
text-align: right;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Animation parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.08
};
// Network graph implementation
class NetworkNode {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = 0;
this.vy = 0;
this.size = 2 + Math.random() * 3;
this.lifespan = 50 + Math.random() * 100;
this.energy = Math.random();
this.connections = [];
this.maxConnections = Math.floor(2 + params.connectedness * 4);
this.age = 0;
this.targetX = x;
this.targetY = y;
}
update() {
this.age++;
// Move toward target with some noise
const dx = this.targetX - this.x;
const dy = this.targetY - this.y;
this.vx += dx * 0.01 * params.motion;
this.vy += dy * 0.01 * params.motion;
// Add some randomness to motion
this.vx += (Math.random() - 0.5) * 0.2;
this.vy += (Math.random() - 0.5) * 0.2;
// Friction
this.vx *= 0.95;
this.vy *= 0.95;
this.x += this.vx;
this.y += this.vy;
// Update connections
this.connections = this.connections.filter(conn => {
if (conn.target.age > conn.target.lifespan * 0.8) {
return false;
}
return true;
});
// Add new connections
if (this.connections.length < this.maxConnections && Math.random() < 0.02) {
const otherNode = nodes[Math.floor(Math.random() * nodes.length)];
if (otherNode !== this && !this.connections.some(c => c.target === otherNode)) {
this.connections.push({ target: otherNode, strength: 0.5 + Math.random() * 0.5 });
otherNode.connections.push({ target: this, strength: 0.5 + Math.random() * 0.5 });
}
}
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = `rgba(200, 200, 200, ${this.energy})`;
ctx.fill();
}
}
let nodes = [];
function initNodes() {
nodes = [];
const count = 50 + Math.floor(params.density * 100);
for (let i = 0; i < count; i++) {
nodes.push(new NetworkNode(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
}
function drawConnections() {
ctx.strokeStyle = 'rgba(150, 150, 150, 0.1)';
ctx.lineWidth = 0.5;
nodes.forEach(node => {
node.connections.forEach(conn => {
ctx.beginPath();
ctx.moveTo(node.x, node.y);
ctx.lineTo(conn.target.x, conn.target.y);
ctx.stroke();
});
});
}
function updateNodes() {
nodes.forEach(node => node.update());
}
function drawNodes() {
nodes.forEach(node => node.draw());
}
function animate() {
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
updateNodes();
drawConnections();
drawNodes();
requestAnimationFrame(animate);
}
initNodes();
animate();
// Handle pulse changes (simulated)
setInterval(() => {
params.pulse = 1.05 + Math.random() * 0.05;
}, 5000);
</script>
</body>
</html>